xml standalonee lcds are a popular type of display fo

From Wikipedia, the free encyclopedia
(Redirected from )
This article needs additional citations for . Please help
by . Unsourced material may be challenged and removed. (June 2009)
Electrically operated
have developed from electromechanical systems for display of text, up to all-electronic devices capable of full-motion 3D color graphic displays. Electromagnetic devices, using a solenoid coil to control a visible flag or flap, were the earliest type, and were used for text displays such as stock market prices and arrival/departure display times. The
was the workhorse of text and video display technology for several decades until being displaced by plasma, liquid crystal () and solid-state devices such as
and . With the advent of microprocessors and microelectronic devices, many more individual picture elements ("") could be incorporated into one display device, allowing graphic displays and video.
One of the earliest electronic displays is the
(CRT), which was made commercial in 1922. The CRT consists of an
that forms images by firing electrons onto a -coated screen. The earliest CRTs were monochrome and were used primarily in
and black and white televisions. The first commercial colour CRT was produced in 1954. CRTs were the single most popular display technology used in
for it was not until the 2000s that LCDs began to gradually replace them.
A derivative of CRTs were , which had the ability to retain information displayed on them, unlike standard CRTs which need to be refreshed periodically. In 1968,
introduced the , which went on to be widely used in oscilloscopes and .
Main article:
for the display of :
CRT retains static information displayed upon it, written using a steerable electron beam that can be turned off. In principle the DVBST is similar to an , and was used in
of early computers and in .
Tektronix 4014 with a "DVBST" storage display screen
as used in consumer electronics.
(STN LCD) to improve passive-matrix LCDs, allowing for the first time higher resolution panels with 540x270 pixels.
1969 Braille display:
1986 Color :
1995 Full-color :
display (OLED)
1960s Stroboscopic display: In the 1960s RASA Calculator (Russian), a small motor spins a cylinder that has rings of transparent numerals. Each ring makes one digit of the calculator's display. The numbers from zero to nine are in each ring. To display a numeral, the calculator briefly flashes a light behind it.
Voltage-Dependent Optical Activity of a Twisted Nematic Liquid Crystal (TN-LCD); M. Schadt and W. Helfrich. Phys. Rev. Lett. 27, 561 (1971)
Joseph Castellano, , American Scientist, September–October 2006
Wikimedia Commons has media related to .
Wikimedia Commons has media related to .
Wikimedia Commons has media related to .
Wikimedia Commons has media related to .
Wikimedia Commons has media related to .
: Hidden categories:Nvidia quadruples display resolution by stacking two cheap LCD panels on top of each otherBy
on July 28, 2014 at 10:58 amShare This articleNvidia researchers have used a fantastically straightforward approach to quadruple the effective resolution and double the refresh rate of cheap, off-the-shelf LCD panels: Stacking them on top of each other. This technique, which Nvidia calls cascaded displays, could be key to developing cheap, ultra-high-resolution screens that are needed for consumer-oriented head-mounted displays like the Oculus Rift. Nvidia has already built a prototype cascaded display device — using a 3D printer no less — that closely resembles the Oculus Rift, and the results are surprisingly good.At first, the idea of stacking LCD panels sounds utterly crazy — I mean, aren’t LCD panels opaque? In actual fact, while the gaps between the pixels are opaque (that’s where all the control circuitry goes), the pixels themselves are fairly transparent — otherwise illumination from the backlight wouldn’t be be able to shine through. Realizing this, Nvidia decided to test whether you could increase spatial resolution (i.e. pixel density) by quite literally stacking LCD panels on top of each other — and sure enough, with a bit of software wizardry to account for the rather odd setup, you can.Nvidia started by buying two fairly standard 7-inch 0 LCD monitors, yours for just a few dollars from the nearest Chinese supply chain. The LCD panels are removed from their casings, and the backlight is removed from one panel (which will eventually be the front panel in the stack). Due to a conflict in polarization (the rear polarizer on the front panel is crossed with the front polarizer on the rear panel), a quarter-wave film is placed between the two panels. The two panels aren’t placed exactly in front of each other, but rather with a slight (quarter-pixel) offset.Diagram showing how each front pixel controls four rear subpixels in Nvidia’s cascaded displayThis offset is important as it means that each pixel on the front display actually acts as a “shutter” for a cluster of four pixels on the rear panel. This is why the screen offers quadruple the spatial resolution (multiplicative), rather than just double (additive). It takes some special software to drive this new cascaded display, of course, but Nvidia is obviously well suited to such a task. As you can see in the images throughout this story, this setup really does add a significant amount of resolution. Both the front and rear panels can be used in unison to provide refresh rates above 60Hz, too.The primary application that Nvidia appears to be targeting with this new approach is head-mounted displays (HMD), such as the Oculus Rift. The Rift, by virtue of it being a cheap device, uses a fairly low-resolution screen — and when the pixels are that close to your eyes, low resolution can be really unpleasant (it’s a lot like the low-resolution arcade machines, if you remember those). Rather than quadrupling the spatial resolution by putting an ultra-expensive 60 () display in there, why not just stack a couple of cheap LCDs? By cramming more effective resolution into a HMD, you also have the opportunity to spread the pixels out a bit, to provide a wider field of view (human vision is closer to 180 degrees, rather than the 100 degrees offered by the Rift and similar HMDs).Top left: The image output by the graphics card. Top right: What you might see with the Oculus Rift’s standard resolution. Bottom right: Nvidia’s cascaded display, with quadrupled spatial resolution.A normal LCD display (left) vs. Nvidia’s cascaded display. Note the massively increased legibility on the hotel signs.There are some caveats to Nvidia’s approach, of course. Stacking one display in front of another does decrease the overall brightness of the image — but this is more of an issue for laptop or smartphone, rather than a HMD where the image is very close to your eyes. There is also a fair bit of distortion (mostly corrected in software) and limited viewing angles (not correctable) caused by separation of the two panels — again, though, the impact of these issues is much reduced in a HMD. [Read: .]For a lot more details on how Nvidia created a cascaded display (and a less successful attempt at doing the same thing with two LCoS pico projectors), . The video (above) is also well worth watching.
Share This Article
Post a Comment
ExtremeTech Newsletter
Subscribe Today to get the latest ExtremeTech news delivered right to your inbox.
Subscribing to a newsletter indicates your consent to our
More Articles
Use of this site is governed by our
and . Copyright
Ziff Davis, LLC.PCMag Digital Group All Rights Reserved. ExtremeTech is a registered trademark of Ziff Davis, LLC. Reproduction in whole or in part in any form or medium without express written permission of Ziff Davis, LLC. is prohibited.

我要回帖

更多关于 xml standalone 的文章

 

随机推荐