i won t give upit up第一关已经百分之百了,通过,怎么进入第二关?

7k7k小游戏里的双人旋转赛车怎么过第二关(从第一关怎么进入第二关?)急求啊!!!!!!!!_百度知道
7k7k小游戏里的双人旋转赛车怎么过第二关(从第一关怎么进入第二关?)急求啊!!!!!!!!
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出门在外也不愁美国有一间公司SCVNGR,专作寻宝游戏,和企业合作,谈一些寻宝型的活动,然后透过他们手机及网页上的工具去完成;他们也已经顺利的取得了高达1500万美元的资金(台币近5亿元),有充裕的资源去发展,所以在昨天,他们不再只是宣布一个新活动,他们整个宣布一个新的子事业,叫做LevelUp。
这一次,大家大惊!因为这个LevelUp点子,和Groupon太像了,等于宣告SCVNGR也加入了复制Groupon的行列,有趣的是,他们做的方法,明显的有一点点不一样。
SCVNGR试图想解决一个Groupon的问题:或许Groupon每一档都实在太诱人,所以我只要天天守着收Groupon寄来的电子邮件,跟着去某一间餐馆享用折价品即可!但,对于那一间餐馆来说呢?第一档吸引了一些人进来,他们很高兴,但下一档呢?下一档,还要等到何时,才能盼得Groupon再来一次?但,Groupon再怎么广、再怎么巧妙,它真的就受限于只能冲一次的奇观,因此对该餐馆来说,新客会远远大于旧客,就算半年后再来第二次的优惠,应该也是新客远远大于旧客,该文章称为one-and-doner(只光顾第一次)。
这间新的LevelUp,一开始就想解决这个只能冲一次的状况,他们希望有某种折价券,是专为旧客设计的,或者想办法逼着新客去被训练成旧客,让顾客回来该餐厅好几次。怎么做呢?LevelUp从他们SCVNGR以前操作LBS活动就发现,LBS行销活动真的无法像Groupon一样,一次带来两三千个人;一场LBS行销,都是以百来计,而不是以千来计,不过,LBS活动的参与者,愿意下载程式、跟着这些复杂的游戏规则,所以他们其实很黏,愿意跟着去好几个地方、回来好几次、甚至还照着你规定的时间回来打卡以获得奖品、赢得游戏!LevelUp的基本概念是,将LBS的已证明的优势,结合到Groupon来,以LBS的粘性加上Groupon的人数,会是怎样的行销活动呢?
有道理吧?
真有道理!
细节怎么做?这个LevelUp就和Groupon一样,也是靠着email、简讯来通知他们的会员好康讯息,好康也都是半价,不同的是,这一档,他们称为第一关(Level 1),不只24小时,第一关有长达七天的时间可以来认购。LevelUp谈这种第一关的谈法也很特别,Groupon类型的网站通常都直接与商家谈五五分帐或最少也是八二分帐,也就是说,说服商家对800元牛排降成400元,其中有可能高达200元给了网站,商家只赚200元,但,LevelUp的谈法竟然是:十零分帐,也就是不收仲介费,完全都给商家!
那,他们要怎么赚钱?
原来,折价券上面写着,消费者必须买了第一关的东西,接下来才有第二关。第二关就是在同一个商店、餐厅,给你更棒的优惠,到了第二关,LevelUp才会要求餐厅分帐,可能是八二分帐,到了第三关,再做更高的分帐比例像是七三分帐、六四分帐&&。
这是有道理的,因为LevelUp是市场新佔者,要说服餐厅不容易,要说服消费者也不容易。这时候,LevelUp不分帐,以致餐厅方可以作最高幅度的降价,说不定低到三折、四折,消费者顾客就闻价而来了,如果还不错吃,就会愿意走第二关,这时候餐厅也应该付出更高的仲介费,来谢谢LevelUp训练了这一批忠实的顾客。
换句话说,透过这种第一关、第二关&的作法,LevelUp将Groupon原本的双赢模式,花多一点耐心,将双双都推得更深,餐馆老板觉得更放心,顾客也觉得更放心。请注意,LevelUp并没有开创更好的获利模式,但确定的是,它能吸引到一些Groupon吸引不到的更广的族群,包括餐馆、包括客户,都是。
譬如,有一些商业形态,不是像餐厅这类型的。餐厅来说,只要你买东西,全都是新客也ok,不一定要靠旧客来撑营收!但有些商业型态,本身就是靠旧客在付钱的,比方说健身房,又比方说是钢琴课、英文课(尤其是小朋友的),就非常需要这种新的LevelUp模式。当然,这可能是LevelUp的缺点了──因为Groupon是一次就让客户决定好或不好,不好的话,就不要买,但,LevelUp有可能作弊,在第一关、第二关、第三关,先以低价,让这位消费者上勾,并且一次又一次的愈勾愈深,然后突然没有第四关了,但这位客人已经付了三次钱,或许已经无法离开,这部份会有很严重的客诉纠纷!因此,LevelUp必须要小心慎选业态,不要让商家有这种机会钓消费者让他们无法拔出,中间有一片非常巧妙的灰色地带。
所以,看了半天,LevelUp虽然宣称是LBS + Groupon的完美解决方案,但其实这个LevelUp中,LBS显然不是必要的配备(虽说现在还有),里面的优惠券完全没有手机,其实也可以顺利进行,说不定反而更海阔天空。但,如果没有LBS的训练,SCVNGR也不可能能开创出LevelUp这个新点子。所以,LevelUp假如真的成功了,它等于也告诉我们创业家,每一步创新,都会有它的收穫,我们要永远不停止创新的胆子,到下一关的关键点,就像从SCVNGR到LevelUp,必须亲手打掉自己从前的创新,才够智慧的来到下一关!
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发表我的评论奇幻飞翔2,第一关之后怎么进入第二关?_百度知道
奇幻飞翔2,第一关之后怎么进入第二关?
奇幻飞翔2第一关(冰原带)除了金色的宝石,其它都得到了。怎么进入下一关?
其实这个和宝石没关系的
直接往前飞
呢些就是其他岛
飞到上面去
金色宝石是收集完所有的
最后冰原带的自己弹出来的
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奇幻飞翔2的相关知识
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出门在外也不愁BOS队员更换以及不需修改器第二关就拿高斯格林机炮穿动力装甲II代横扫的方法 | 哔哔小子数据库 - 13号避难所|辐射|异尘余生 - Powered by PHPWind
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BOS队员更换以及不需修改器第二关就拿高斯格林机炮穿动力装甲II代横扫的方法
先用RAR解压Fallout Tactics\CORE\entities_0文件,在Fallout Tactics\CORE\entities_0\entities\Actors文件里有各个种族的人物,(连大蟑螂都有,别复制炮塔啊,能看不能动也不能打。)比如Fallout Tactics\CORE\entities_0\entities\Actors\Robots里就是所有的机器人人物。复制其中的文件,然后粘贴到Fallout Tactics\CORE\entities\Recruits目录下。(比如:Actors\Robots\behemoth_01_minigun.ent---猛犸重机甲,1级,1000多HP,自带4管机炮弹药无限。不过体型过大会卡死在双头牛之林,或者复制后更名hm09.ent,出现在初始的男队员位子,用力点左边的撤退点可以挤出去,不过第二关你可能会哭。当然还可以用其他办法带它出来活动活动,废话多了.....没entities\Recruits目录自己新建一个。)再把复制的文件更名为hf03.ent(初始的女队员)或者hm09.ent(初始的男队员)。只能复制更名2个文件,初始只能带两人。Fallout Tactics\CORE\entities_0\entities\下的Actors,Special(任务NPC),recruits(可在基地招募的队员)都有大批的人物可选择。甚至可以带Barnaky将军和Dekker将军去打仗。(Fallout Tactics\Core\entities_0\entities\Special\Bunker01\B01_GenBarnaky.ent
Bunker01指兄弟会基地阿尔法,Bunker03就是伽吗基地。里面还有圣骑士级战士,比如圣.路易斯要救的那个Solo)两个将军身上都穿着动力装甲I代,可以扒下给主角,体验穿动力装甲站在匪徒的枪林中看风景的感觉。两个将军初始就20级。所以比较推荐用Solo圣骑士,出来1级穿动力装甲,官阶......平民......不过因为初始武器设置为猎枪和霰弹枪,所以他们手上的M60等等......就没了。然后是能在不需修改器第二关就拿YK磁波来复枪,高斯格林机炮,M60,阻击来复枪,动力拳头。穿动力装甲II代横扫的方法.....等我喝口水先.......不需修改器第二关就拿YK磁波来复枪,高斯格林机炮,M60,阻击来复枪,动力拳头。穿动力装甲II代横扫的方法:还是先用RAR解压Fallout Tactics\CORE\entities_0文件,在Fallout Tactics\Core\entities_0\entities\recruits目录下是所有可招募的队员(包括PP小子之类的)。除了里面的hf03.ent(初始的女队员)和hm09.ent(初始的男队员),其他都是可招募队员。可以用上面介绍的方法看他们都是谁。选出第二关就能招募的几个队员文件,记下他们文件名(比如hm11.ent, hm06.ent, hf10.ent, hf05.ent等等)。记完后打开:Fallout Tactics\Core\entities_0\entities\Special\Mission25\mis_25_bos_01.entFallout Tactics\Core\entities_0\entities\Special\Mission25\mis_25_bos_02.entFallout Tactics\Core\entities_0\entities\Special\Mission25\mis_25_bos_03.entFallout Tactics\Core\entities_0\entities\Special\Mission25\mis_25_bos_04.entFallout Tactics\Core\entities_0\entities\Special\Mission25\mis_25_bos_05.ent这5个文件是在核爆0号避难所大门冲进去后,在坏电梯前的那一队兄弟会战士。mis_25_bos_01.ent穿动力装甲II代,用格林激光炮,身上有YK磁波来复枪,M60,动力皮蛋。mis_25_bos_02.ent穿动力装甲II代,用高斯格林机炮,身上有......忘了mis_25_bos_03.ent穿德斯拉铁甲,用........彻底忘了,总之是好东西。mis_25_bos_04.ent穿德斯拉铁甲,有电子开锁器II代,。mis_25_bos_05.ent穿铁甲II代,属于医生型的,有些医疗器械。人物都17-20级左右了,还能混混。把他们(这5个文件)复制到Fallout Tactics\CORE\entities\Recruits目录下,把文件名替换为上面记下的那些(hm11.ent, hm06.ent, hf10.ent, hf05.ent等等)。然后在完成第一关后回去能招募到他们,他们的官阶都是平民......还没头像,不过有家伙就OK。然后........扒光,抢光,那个那个...随便这么光。然后你就能去......也能用“疯狂实况”老兄的BOS的无限复制大法,复制下引用:“笔者通过这种方法在收拾变种人的那关就让全小队6人没人都配上了防辐射50%还是多少的那种装甲,霰弹枪全部配置绿色弹药。再往后更诱人的就是无限的高级能量装甲、2mm子弹、狙击步枪,想想看~”俺就不想想看也可用其他的人物,比如将军,超级变种人,甚至可以带5个将军,5个圣骑士,5个机器人,5个.....注意下官阶就行了。俺还发现80%的替换人物没头像......都是平民没军阶,所以替换队员时候比较累。更换队员后要重玩有效果,对过去的存档无效。只试验这么多,也许有高人发过,俺就借光下。有新发现大家再讨论讨论。引用“猛犸重机甲,1级,1000多HP,自带4管机炮弹药无限。不过体型过大会卡死在双头牛之林,或者复制后更名hm09.ent,出现在初始的男队员位子,用力点左边的撤退点可以挤出去,不过第二关你可能会哭。当然还可以用其他办法带它出来活动活动。”用换预备队员的方法可以换出,不过前面4个基地无法带出.......体型太大。只有最后的浦林斯顿基地可以,因为换的地方在帐篷里,里面小外面大。所以~~~~~~~考验耐心啊~~~~~
这个比较疯狂··········
提供了很多详细的数据资料,大家可以参看这个,做出属于自己的超级小队。
这文件在拿下啊
顶一个,好详细,长知识
Fallout Tactics\CORE\entities_0在你的钢铁兄弟会安装目录下,自己找下。推荐几个:entities_0\entities\Special\Bunker01\B01_GenBarnakyOld.ent等级1 巴洛基将军
特长技能: 重武器,能量武器,肉搏
有动力装甲I代(如果换预备队员有5.56mm格林机炮)官阶:平民entities_0\entities\Special\Mission09\mis09_Paladin.ent等级1 Solo圣骑士
特长技能: 重武器,能量武器,肉搏
有动力装甲I代(如果换预备队员有M60)官阶:平民entities_0\entities\Special\Random\Z24\z24_Hubert.ententities_0\entities\Special\Random\Z24\z24_McCarthy.ent等级1 特殊事件“暴动”中的两个兄弟会士兵
特长技能: 重武器,能量武器,肉搏(也可能是近身武器,忘了.....)
有动力装甲I代(如果换预备队员有7.62格林机炮)子弹。官阶:平民
有是有但是是普通的文件 叫我怎么办
//New File 2/6/2001// // Demo Character names [added 14-10-00 by Ed]//name_CORE_stealth = {Ghost}desc_CORE_stealth = {Use the stealth character's sneak skill to get close to the enemy or scout out a position.}name_CORE_sniper = {Bullseye}desc_CORE_sniper = {Move the sniper to a medium range and let him pick the enemy off one by one.}name_CORE_smg = {Strom}desc_CORE_smg = {Use the SMG in medium to close combat situations.}name_CORE_medic = {Doc}desc_CORE_medic = {The medic is an all-round combatant, but is best kept to the rear of combat to provide much needed medical support.}name_CORE_shotgun = {Shredder}desc_CORE_shotgun = {The shotgun is a devastating close range weapon, although slower than most others.}name_CORE_shotgunb = {Blastoid}desc_CORE_shotgunb = {The shotgun is a devastating close range weapon, although slower than most others.}// // Demo Character names [added 13-11-00 by Ed]//name_CORE_stealth2 = {Shade}desc_CORE_stealth2 = {Use the stealth character's sneak skill to get close to the enemy or scout out a position.}name_CORE_sniper2 = {Deadshot}desc_CORE_sniper2 = {Move the sniper to a medium range and let him pick the enemy off one by one.}name_CORE_smg2 = {MisterT}desc_CORE_smg2 = {Use the SMG in medium to close combat situations.}name_CORE_medic2 = {Quack}desc_CORE_medic2 = {The medic is an all-round combatant, but is best kept to the rear of combat to provide much needed medical support.}name_CORE_trapper = {Bloodhound}desc_CORE_trapper = {The trapper excels at both spotting and placing traps. Analyse an enemy patrol's path, then place traps where they are likely to step.}name_CORE_grenade = {Boomer}desc_CORE_grenade = {A grenadier is best sent in early to soften up the opposition. Be careful where your grenades may land as they damage EVERYONE in their radius.}// // Screenshot Character names [added 18-10-00 by Ed]//name_CORE_ghost = {Ghost}name_CORE_bullseye = {Bullseye}name_CORE_storm = {Strom}name_CORE_doc = {Doc}name_CORE_bloodhound = {Bloodhound}name_CORE_boomboom = {Boom-Boom}// // Character names//name_CORE_nardo = {Nardo}desc_CORE_nardo = {Nardo is really great, such a nice chap and all.}name_CORE_narg = {Narg}desc_CORE_narg = {Narg is a loser.}name_CORE_lakin = {Lakin}desc_CORE_lakin = {Lakin's time was spent sneaking around the camp and stealing his adversary's prized possessions. A born thief that shows his soft side with his healing skills.}name_CORE_ivan = {Ivan}desc_CORE_ivan = {Ivan lives to have his armour covered in blood, even if it's his own. Years of physical training and head butting resulted in a hard body but soft brain.}name_CORE_rex = {Rex}desc_CORE_rex = {A bastard child of a Brotherhood Paladin and a one legged prostitute. Rex is a fairly smart soldier who was born to carry a gun.}// // Generic names//name_CORE_raider = {Raider}name_CORE_tribal = {Tribal}name_CORE_dog = {Dog}name_CORE_wolf = {Wolf}name_CORE_roach = {Cockroach}name_CORE_brahmin = {Brahmin}// Added 28-11-00name_CORE_bos = {Warrior}name_CORE_citizen = {Civilian}name_CORE_vault0 = {Vault 0 Citizen}name_CORE_ghoul = {Ghoul}name_CORE_mutant = {Super Mutant}name_CORE_freak = {Super Freak}name_CORE_reaver = {Reaver}// Robot Namesname_CORE_behemoth = {Behemoth}name_CORE_hover = {Hover Bot}name_CORE_humanoid = {Humanoid Bot}name_CORE_lifter = {Load Lifter}name_CORE_pacification = {Pacification Bot}name_CORE_scurry = {Scurry Bot}name_CORE_security = {Security Bot}name_CORE_repair = {Repair Bot}name_CORE_explode = {Destructo Bot}name_CORE_tracks = {Tank Bot}// Critter Namesname_CORE_bdc = {Big Cockroach}name_CORE_ldc = {Small Cockroach}name_CORE_deathbaby = {Baby Deathclaw}name_CORE_deathclaw = {Deathclaw}name_CORE_rat = {Giant Rat}name_CORE_lizard = {Komodo}name_CORE_radscorp = {Radscorpion}name_CORE_wasp = {Giant Wasp}//end //// PREFABS - STARTING CHARACTERS//name_CORE_prefab1 = {Mick}desc_CORE_prefab1 = {Mick is not the brightest tool in the box, which is probably why he volunteered for the BOS. They took him because he is handy with a gun.
Reasonably strong and agile, he has the potential to become a good frontline soldier.}name_CORE_prefab2 = {Snake}desc_CORE_prefab2 = {Snake was found wandering the wastelands by Brotherhood scouts.
It transpired that there had been a spate of robberies in his old village. Snake was the culprit.
H starve to death in the wastelands or have both hands removed.
It turns out he has a third choice, serve the BOS.}name_CORE_prefab3 = {Peter}desc_CORE_prefab3 = {Peter trained under his father who was a medicine man for a small village.
One day he was out of the village gathering herbs when the raiders attacked the village and wiped out his family.
He now heals for the BOS in the hope that they will make the raiders feel some of his pain.}name_CORE_prefab4 = {Betty}desc_CORE_prefab4 = {Betty is the youngest of a family of 10.
She inherited her mother's good looks and steady hand, but also her father's exceptional eyesight.
She is a gifted markswoman at range, but lacks the fast reactions needed for close quarter combat.}name_CORE_prefab5 = {Wilma}desc_CORE_prefab5 = { Wilma is the oldest of a family of 10 and specialises in the martial arts. She is only a novice in most disciplines but already knows a hundred ways to kill a man. Coupled with an exceptionally light step she can get in and kill when most heavier stronger men would fail. }//// More encounter names//name_CORE_farmer = {Farmer}name_CORE_hermit = {Hermit}name_CORE_trader = {Trader}name_CORE_merchant = {Merchant}name_CORE_guard = {Guard}name_CORE_highwayman = {Highwayman}name_CORE_bandit = {Bandit}name_CORE_cannibal = {Cannibal}name_CORE_slaver = {Slaver}name_CORE_mercenary = {Mercenary}name_CORE_bountyHunter = {Bounty Hunter}name_CORE_villager = {Villager}name_CORE_starvingVillager = {Starving Villager}name_CORE_peasant = {Peasant}//Pool charactersname_CORE_rec_hm01 = {Robin}desc_CORE_rec_hm01= {Sometime discretion is the better part of valor! Robin can slide in and out of an encounter like a sharp knife into a Brahmin steak.}name_CORE_rec_hm05 = {Jax}desc_CORE_rec_hm05= {Need to take out some dug in enemy snipers? Rush Jax in to flush them out. If he dies in the process well... that's war!
He's good with small guns, big guns and energy weapons.}name_CORE_rec_hm09 = {Stitch}desc_CORE_rec_hm09= {Your typical battlefield medic. If you step on a mine he'll patch you together again, assuming there's anything left to patch!}name_CORE_rec_hf03 = {Farsight}desc_CORE_rec_hf03= {Farsight was trained by her father to shoot from long ranges in adverse conditions. Very steady hands and good eyesight are her strengths.}name_CORE_rec_hf11 = {Torn}desc_CORE_rec_hf11= {Surviving a childhood growing up in the wilderness meant that Torn had to develop fast and deadly hand to hand combat skills. She also developed a sharp eye and keen sense of danger.}name_CORE_rec_hm11 = {Trevor}desc_CORE_rec_hm11= {In 20th century America, Trevor would have been a Quarterback. If you want something thrown then Trevor is your man! Not very bright but very good at throwing. Did I mention he can throw?}name_CORE_rec_hm12 = {Kevin}desc_CORE_rec_hm12= {Kevin likes to get up close and personal with his enemies, and has spent his life so far perfecting his abilities in that area. He's also handy with a spanner, and likes to fiddle with anything that can be pulled apart.}name_CORE_rec_hm06 = {Brian}desc_CORE_rec_hm06= {Brian is a grunt. Put a shotgun or a SMG in his hands and point him in the correct direction. He'll fight loyally till the bitter end.}name_CORE_rec_hm03 = {Rage}desc_CORE_rec_hm03= {In a decent society, Rage's psychosis would be a problem. But in the Brotherhood it's a BIG advantage! Clever and very motivated with regards to killing, he loves Burst mode on SMGs or both barrels with shotguns. Actually he just loves guns.}name_CORE_rec_hf15 = {Rebecca}desc_CORE_rec_hf15= {With a decent rifle Rebecca can immobilise a baby deathclaw at 200 yards. Give her a proper sniper rifle and she'll castrate it, too. She is also good at first aid.} name_CORE_rec_hf05 = {Ice}desc_CORE_rec_hf05= {Cool and collected and not easy to piss off. She won't flirt and won't mess around with the boys. Most think she is just stand-offish, but Ice has simply honed her warrior spirit so well that she feels little need to interact with the outside world.}name_CORE_rec_hf06 = {Jo}desc_CORE_rec_hf06= {Jo went through Initiate training with Ice, where they became close friends. But the pair have drifted apart ever since the &Rage incident&. She is great with small arms, but Jo is never happier than when she is behind the wheel of a tuned-up Hummer, out on the open wastelands.} name_CORE_rec_hf10 = {Mandy}desc_CORE_rec_hf10= {A talented field nurse who cares about the people she treats, Mandy is sometimes a bit squeamish about her job. Consequently, while she's better at patching people up than actually performing surgery, she prefers to avoid it altogether and perform scouting runs into enemy territory.}name_CORE_rec_tr05 = {Fleetfoot}desc_CORE_rec_tr05= {Ahhh... The wild plains were once home for Fleetfoot, where he would run with the rabid dogs. Fast and quiet, he has since learnt to apply the same skills to battle. Works best on his own.}name_CORE_rec_tr01 = {Target}desc_CORE_rec_tr01= {Target (pronounced Tarjay) would have been the winner of the 22nd Appleton &Throw the Spear& contest... except that he was the only contestant to actually kill someone. A judge. Which is why he is now in the Brotherhood.}name_CORE_rec_tr03 = {Keith}desc_CORE_rec_tr03= {Keith hates killing, but he also hates living in a mud hut. He joined the Brotherhood, seeing it as an opportunity to use his healing talents on people that really needed them, instead of people that sort of need them but can't pay.}name_CORE_rec_hm04 = {Stein}desc_CORE_rec_hm04= {Stein works well at a distance or in support. He couples great long-range skills with heavy weapon skills, making him perfect for breaking enemy bunker positions. Likes to keep at the back of the field, picking off unsuspecting enemies.}name_CORE_rec_hm14 = {Stumpy}desc_CORE_rec_hm14= {Small guns, melee attacks and traps.
What more could you ask?}name_CORE_rec_hm08 = {Stoma}desc_CORE_rec_hm08= {Big and strong and stupid. He loves really BIG guns. Although he can handle a pistol or SMG, Stoma doesn't feel complete without a rocket launcher or flamer in his beefy grip. A little on the slow side, but no one's willing to tell him.}name_CORE_rec_hf02 = {Stevie}desc_CORE_rec_hf02= {Stevie has the lithe body of a dancer, the reflexes of a cat and the killer instinct of a Deathclaw. She is light and agile, and likes to reflect this in her armaments. Useful for that quick surprise attack.}name_CORE_rec_hf12 = {Beth}desc_CORE_rec_hf12= {Beth is a big girl! Not fat just BIG! Although quite agile for someone of her strength, she makes up for it by being a bit thick. Combat for Beth should be kept simple: fists, or a good piece length of pipe will keep her amused for hours.}name_CORE_rec_tr04 = {Slicer}desc_CORE_rec_tr04= {Slicer got the highest votes in the 22nd Appleton &Girl most likely to stay a Virgin& contest, primarily because most of the men she has known have met bizarre, disturbing and sometimes inexplicable ends. Scary girl.}name_CORE_rec_tr02 = {Sharon}desc_CORE_rec_tr02= {Her mother can trace their bloodline all the way back to Essex England, or so she says. Sharon spends a lot of time working on her hair. Her vanity can be a distraction, but Sharon handles guns well enough to keep her out of trouble.}name_CORE_rec_go04 = {Frank}desc_CORE_rec_go04= {Do your squad members suffer from broken bones, missing body parts or ruptured spleens? Do bits keep flaking off, or is there a crippled limb you just can't do without? Then call Doctor Frank! If he can't fix it, then you're probably already dead!}name_CORE_rec_go01 = {Babs}desc_CORE_rec_go01= {Babs is exceptionally beautiful, for a ghoul. Very slim, to the point of some body parts being missing altogether. This lends her a certain flexibility, but leaves her physically weak, so to get by she has concentrated on developing her thieving abilities. Don't leave her alone in the equipment store.} name_CORE_rec_go03 = {Billy Bob}desc_CORE_rec_go03= {Billy Bob grew up unhappy in a mid-western town, eventually running away from home to join the circus. Unfortunately the circus kicked him out because he was too much of a freak. The shock of the experience left him quite bitter, so he squashed his anger up into a little ball and used it help him focus on his weaponry skills.}name_CORE_rec_dc01 = {Shaav}desc_CORE_rec_dc01= {Small, fast and agile, even by death claw standards, Shaav is so stealthy that he sometimes sneaks without even meaning to. The first (and last) thing most enemies know about Shaav is that his breath is terrible.}name_CORE_rec_dc02 = {Krldraav}desc_CORE_rec_dc02= {Fast and strong. Krldraav (pronounced krldraav) specialises in disembowelment. It's a living.}name_CORE_rec_dc03 = {Shriek}desc_CORE_rec_dc03= {A young death claw with high ideals. Shriek's ideal is to kill as many non-deathclaw beings in as brutal a way as possible. In the normal run of things, Shriek would have ended up at the wrong end of some maligned town's shotguns, but now he is working for the Brotherhood...}name_CORE_rec_dc04 = {Mother}desc_CORE_rec_dc04= {Mother is big, hairy and scary! She saw her brood enslaved and almost destroyed by the Beast Lords, so she is wary of most humans, and a little uncomfortable with the alliance she now has with the Brotherhood. Very strong and fast, with deadly hand to hand attacks.}name_CORE_rec_ra01 = {Creeper}desc_CORE_rec_ra01= {Creeper hated life in the raider camps. Creeper hates life in the Brotherhood. Creeper just hates his life, and he's happy to share this fact with everyone he meets, especially people who are trying to kill him. At least the Brotherhood provides him with the opportunity to polish his sneaking and combat skills, but one day...} name_CORE_rec_ra02 = {Pain}desc_CORE_rec_ra02= {Pain joined the BOS for one reason only - so he could kill things without the threat of a hanging. He's not very good at it yet, liking smaller guns and melee weapons. But he's working on it.}name_CORE_rec_ra03 = {Hurt}desc_CORE_rec_ra03= {Hurt used to be a dentist in a raider camp, where she earned her nickname through the agony she inflicted on her unfortunate patients. She has now turned her talents to the broader area of general medicine, where she is expecting to have the opportunity to REALLY inflict some distress upon the injured.}name_CORE_rec_ra04 = {Malice}desc_CORE_rec_ra04 = {Malice by name, malicious by nature! He hates everyone including the Brotherhood, but is willing to tolerate a life in the bunkers in exchange for access to some sweet weaponry. Malice works best with an SMG in burst mode, so he can be a liability in a crowd.}name_CORE_rec_ra05 = {Boomer}desc_CORE_rec_ra05= {Boomer just loves to play catch with the enemy. She throws them a grenade and then catches the miscellaneous body parts that fly her way! Over her short career she has already generated an impressive collection of other people's bits, which she keeps hidden in her footlocker.}name_CORE_rec_go02 = {Dillon}desc_CORE_rec_go02= {Dillon only has one eye... but it's a good 'un! Put a hunting rifle with a telescopic sight in front of him and his accuracy is unmatched. When he's not shooting the aces out of cards, he likes to tinker with things, usually to their detriment.}name_CORE_rec_go06 = {Harold}desc_CORE_rec_go06= {Harold loves explosives, the smell of cordite, and the dull thump of an underground detonation. Grenades or traps, it's all the same to him. He'll plant them, throw them or disarm them. He's earned the nickname of &unbreakable&, because despite several serious accidents, and over a hundred years of living, he never seems to die.} name_CORE_rec_go05 = {Martin}desc_CORE_rec_go05= {One of Martins ancestors used to run a software company in England, until it sank. Martin himself has inherited his ancestor's uncanny driving abilities, and when out of the car is very good at spotting and disarming traps.} name_CORE_rec_hm07 = {Max}desc_CORE_rec_hm07= {Max is a big bad mutha! Strong and stupid but great with big guns. He may take a while to get moving, but he's very difficult to stop once he's up to speed.}name_CORE_rec_hf07 = {Alice}desc_CORE_rec_hf07= {Alice is Max's sister. The two of them used to practice BBQing Brahmin with a flame thrower. Eventually they realised it would be easier to kill the Brahmin first. Strong and stupid.}name_CORE_rec_hm15 = {Ed}desc_CORE_rec_hm15= {Ed is a genius with machines. Whether it is mechanical or electronic, he can get it work, stop it working or tell you what it does. He can disassemble a gun or pick a lock in record time.} name_CORE_rec_sm01 = {Chuck}desc_CORE_rec_sm01= {Chuck is short for Charles but that's not where he got his nickname. Chuck is what most people do when they smell him coming! He's got very little to commend him other than his incredible strength and great heavy weapons skills.}name_CORE_rec_sm02 = {Pump}desc_CORE_rec_sm02= {This guy's real name is Julia but his friends call him Pump. In fact, everyone calls him Pump. He doesn't like the name Julia at all, and people who call him by it find out pretty quickly why his nickname is Pump.}
name_CORE_rec_sm03 = {Toni}desc_CORE_rec_sm03= {Toni is not attractive even by Super Mutant standards. She has a heart of gold, though, and loves her new masters the Brotherhood. Clever by Super Mutant standards (and not too smelly), she has a knack for energy weapons.}name_CORE_rec_sm04 = {Bob}desc_CORE_rec_sm04= {Bob has huge hands, the sort of hands that in another age would have been great for fielding in a base ball game or holding a new born baby. In this age he just whacks people with them, repeatedly, until they stop moving.}name_CORE_rec_sm05 = {Cookie}desc_CORE_rec_sm05= {Life is simple for Cookie. She can throw things (big heavy things) a long way. She can hit things with other things, quite hard. She's also more agile than most of her mutated friends, and has a highly developed fashion sense.} name_CORE_rec_hf13 = {Kaisa}desc_CORE_rec_hf13= {Kaisa is the last in a long line of gorgeous blonde Fins. Her family was famous for their mobile phones and delicious pastries. Kaisa continues this tradition by being an expert with high tech equipment, but her cooking skills are totally unappreciated.} name_CORE_rec_hf01 = {Fran}desc_CORE_rec_hf01= {Fran has learnt many things, living in the shadow of her brother, an Elder within the Brotherhood. She has learnt the value of discretion. She has learnt how grace can triumph over brawn. She has learnt that a swift stab in the back with a sharp knife solves most problems.} name_CORE_rec_hm16 = {Karl}desc_CORE_rec_hm16= {Well what can we say about Karl? Blew his senior officer's brains out all over the training center with a badly timed grenade. He had to clean the mess up afterwards though. But that's bloody grenadiers for you. No brains between the lot of them, but a lot all over them.} name_CORE_rec_hm10 = {John}desc_CORE_rec_hm10= {In an earlier age John would have been a great brain surgeon or a concert pianist. In this age he is a medic in the Brotherhood, and uses his medical skills and agility in the field. Not content to just sew people up, John has also developed his heavy weapons skill to tear them apart.} name_CORE_rec_hf04 = {Vector}desc_CORE_rec_hf04= {Vector used to be a stripper, but is now a class act as a sniper. She can lie in a ditch or on a roof for hours without flinching, and then let the bullet fly at the exact right moment.} name_CORE_rec_rv01 = {Mac}desc_CORE_rec_rv01= {Mac knows a lot about tech stuff. Lithe and elegant, she would make a good dancer if there was anywhere left to go dancing. Like all Reavers, she wears a lot of leather and plastic. The difference with Mac is that she really _likes_ to wear it.} name_CORE_rec_rv02 = {Dos}desc_CORE_rec_rv02= {Enhanced eye sight and surgical implants in his hands make Dos very good at sniping. He designs his upgrades himself, and is always looking for new ways to tweak his body even further. Unfortunately, he has trouble convincing others of the viability of valve-tube augmentation.}name_CORE_rec_rv03 = {Hardrive}desc_CORE_rec_rv03= {Big guy with a strong sense of purpose. Hardrive can use most weapons well but is particularly partial to energy weapons.}name_CORE_rec_rv04 = {Seedee}desc_CORE_rec_rv04= {Seedee spent most of her young life wired on tranquillisers, and since she went cold turkey she has lost all sense of fear. Traps don't scare her, and she's always looking for a new risk to take. The rest of the recruits have learnt not to play poker with her though. You just can't tell when she's bluffing.}name_CORE_rec_hf14 = {Debbie}desc_CORE_rec_hf14= {Debbie is very talented with her hands. She is a good field medic who can fix most non-critical injuries. Her delicate touch also enables her to detect and remove sophisticated traps.} name_CORE_rec_hm02 = {Slim}desc_CORE_rec_hm02= {Slim used to eat nothing but happy pies washed down with Nuka-Cola. Then he got radiation sickness, and now he is slim. But the rad-fever didn't dull his intellect, so he's adept at fiddling with technology and very quiet on his feet and.}name_CORE_rec_hm13 = {Shaky}desc_CORE_rec_hm13= {Shaky had a bright career as a trapper until his accident. But since then he has mastered every type of vehicle the Brotherhood owns. Extremely competent behind the wheel and a skilled mechanic. Pity about his nerves though. And the narcolepsy. And the secret addiction.}name_CORE_rec_hf16 = {Peta}desc_CORE_rec_hf16= {This girl has studied energy weapons for four years. Lasers, Plasma rifles and EMP weapons hold no surprises for her. When she uses melee weapons, she always tries to pick out something that gets an extra jolt from her friend, electricity.}name_CORE_rec_hf08 = {Box}desc_CORE_rec_hf08= {Box is muscular even for a Brotherhood soldier. She's now so buff that she finds it difficult to squeeze into power armour without a serious run-up. Loves big guns like rocket launchers but she is also pretty tasty in a fistfight.}name_CORE_rec_hf09 = {Clarise}desc_CORE_rec_hf09= {Clarise is the complete antithesis of her old Initiate buddy, Box. But while she looks frail as a broc-flower, she has a hidden inner-strength. An inner-strength that lets her wield high-end energy weapons, or lob grenades long distances.}name_CORE_rec_robby = {T-800}desc_CORE_rec_robby= {Cyborg T-800 was liberated by the Brotherhood from repair station 10.92. It is a standard bipedal perambulating humanoid assault Wardroid, built on designs from the Skynet company for contract
American Government. It is an ass-kicking machine, literally.}name_CORE_rec_pipboy = {Pip}desc_CORE_rec_pipboy= {Is he a bizarre genetic freak? Is he an animatronic, escaped from some long-destroyed amusement park? Is he an educational aid gone wrong? NO! He's PIPBOY, dammit, and he's here to kick ass and take names!}name_CORE_rec_riddick = {Riddick}desc_CORE_rec_riddick= {Riddick is a criminal on the run from all sorts of people and authorities, but exactly who he refuses to mention. While he's happy to fight other humans, he prefers to try out his exceptional night vision on the lethal critters of the wasteland.}name_CORE_rec_joeGrimm = {Joe}desc_CORE_rec_joeGrimm= {Joe has a brother Jim. Together they are the brothers Grimm. So called because things can get pretty grim when they are around. Joe likes to bash things and act all masculine. He is the brawn of the outfit.}name_CORE_rec_jimGrimm = {Jim}desc_CORE_rec_jimGrimm= {Jim has a brother Joe. Together they are the brothers Grimm. Jim likes to dress in women's clothes, which really pisses his brother off. Jim is the heavy weapons expert and the brains of the outfit.}// MISSION SPECIFIC CHARACTER NAMES AND DESCRIPTIONS// GENERAL BUNKER NAMESname_CORE_bosElder = {Elder}name_CORE_bosScribe = {Scribe}name_CORE_genBarnaky = {General Barnaky}name_CORE_genDekker = {General Dekker}name_CORE_bosMechanic = {Mechanic}name_CORE_bosMedical = {Medical Officer}name_CORE_quarterMaster = {Quarter Master}name_CORE_recruitsMaster = {Recruits Master}// BUNKER 01name_CORE_tribalShauri = {Shauri}name_CORE_tribalTiduk = {Tiduk}name_CORE_medCelsius = {Medical Officer}name_CORE_medTimothy = {Medical Officer}name_CORE_QMOctavius = {Quarter Master}name_CORE_mechSmith = {Mechanic}name_CORE_RMBunker = {Recruits Master}// BUNKER 02name_CORE_merchantKerr = {Kerr the Merchant}name_CORE_ghoulBradley = {Bradley}name_CORE_ghoulPatches = {Patches}name_CORE_cypher = {Cypher}name_CORE_dyson = {Diesoon}name_CORE_paladinSolo = {Paladin Solo}//name_CORE_RMBunker02 = {Recruits Master}name_CORE_QMCaligari = {Quarter Master}name_CORE_mechPeck = {Mechanic}name_CORE_medJeffrey = {Medical Officer}// BUNKER 03name_CORE_ghoulHazmat = {Hazmat}name_CORE_mayorEastwood = {Hillary Eastwood}name_CORE_ghoulElliot = {Elliot Nesting}name_CORE_mother = {Matriarch}name_CORE_paladinLancelot = {Paladin Lancelot}name_CORE_mechMurdock = {Mechanic}name_CORE_QMArugula = {Quarter Master}//name_CORE_RMBunker03 = {Recruits Master}// BUNKER 04name_CORE_bosScribeBlythe = {Scribe Blythe}name_CORE_initiatePercy = {Initiate Percy}name_CORE_andrewSmith = {No-one Smith}//name_CORE_RMBunker04 = {Recruits Master}name_CORE_QMHassan = {Quarter Master}name_CORE_medHyland = {Medical Officer}name_CORE_medBlythe = {Medical Officer}name_CORE_mechMidas = {Mechanic}// BUNKER 05name_CORE_caldriss = {Auditor General}name_CORE_mechAllen = {Mechanic}name_CORE_QMFoletto = {Quarter Master}//name_CORE_RMBunker05 = {Recruits Master}// MISSION 01name_CORE_Mis01_Elder = {Village Elder}name_CORE_Mis01_Hawkeye = {Shaman}name_CORE_Mis01_RaiderLeader = {Horus}// MISSION 02name_CORE_Mis02_Elder = {Village Elder}name_CORE_Mis02_Informant = {Informant}name_CORE_Mis02_Prisoner = {Ripley the Prisoner}name_CORE_Mis02_RaiderLeader = {O'Reilly}name_M02_still = { Alcohol Still }// MISSION 03name_CORE_Mis03_Bo = {Bo the Raider}name_CORE_Mis03_Daisy = {Daisy the Raider}name_CORE_Mis03_Dyson = {Scientist}name_CORE_Mis03_Jesse = {Jesse the Raider}name_CORE_Mis03_Luke = {Luke the Raider}name_CORE_Mis03_Nanuk = {Nanuk}// MISSION 04name_CORE_Mis04_Pilot = {Pilot Christian}name_CORE_Mis04_Librarian = {Librarian}// MISSION 05name_CORE_Mis05_Elder = {Chevron the Elder}name_CORE_Mis05_Shaman = {Dhal the Shaman}// MISSION 06name_CORE_Mis06_Gorgi = {Gorgi}name_CORE_Mis06_GhoulLeader = {Elliot}name_CORE_Mis06_Mayor = {Mayor Eastwood}name_CORE_Mis06_Secretary = {Arlene}name_CORE_Mis06_Warden = {Warden Felix}name_CORE_Mis06_Evita = {Evita}name_CORE_BeastMaster = {Duff the Beast Master}name_CORE_Beastlord = {Beastlord}name_CORE_Mis06_Hostage = {Hostage}name_CORE_Mis06_Prostitute = {Prostitute}name_mis06_Siren = {Siren}// MISSION 07name_CORE_Mis07_Dar = {Emperor Daarr}name_CORE_Mis07_Matriarch = {Matriarch}name_CORE_m07_Beastlord = {Beastlord}// MISSION 08name_CORE_m08_Carino = {Carino, Town Guard}name_CORE_m08_Presnell = {Presnell}name_CORE_m08_Joe = {Joe the Bartender}name_CORE_m08_Avellone = {Mayor Avellone}name_CORE_m08_Assassin = {Assassin}name_CORE_m08_Withers = {Head Assassin}// MISSION 09name_CORE_Mis09_Inquisitor = {Toccamatta}name_CORE_Mis09_Paladin = {Paladin Solo}name_CORE_m09_Burke = {Burke}name_CORE_m09_Talon = {Talon Squad}name_CORE_Mis09_Lieutenant = {????}name_CORE_Mis09_General = {General Barnaky}// MISSION 10name_CORE_Mis10_Captain = {Commander}name_CORE_Mis10_Scientist = {Mutant Scientist}name_CORE_Mis10_SMFreak = {Mutant Freak}name_mis10_Embryo01 = {Embryo Tank}name_mis10_Embryo02 = {Embryo Tank}name_mis10_Embryo03 = {Embryo Tank}name_mis10_Embryo04 = {Embryo Tank}// MISSION 11name_CORE_m11_Acolyte = {Acoloyte}name_CORE_Mis11_Defcon = {Bishop Defcon}name_CORE_m11_Commander = {Juggo}name_CORE_Mis11_Sidekick = {Sidekick}// MISSION 12name_mis12Briefcase = {Briefcase}name_mis12Gastank = {Gas Tank}name_CORE_Mis12_Gammorin = {Gammorin}name_CORE_Mis12_Inquisitor = {Toccomatta}name_CORE_Mis12_Roshambo = {Roshambo}// MISSION 15name_CORE_Casey = {Casey Barrett}name_CORE_Mis15_jakk0 = {Jakk0}name_CORE_Mis15_john = {Mayor Levis}name_CORE_Mis15_anna = {Mayoral Assistant}name_CORE_Mis15_juan = {Juan}name_CORE_Mis15_AngryRick = {Angry Rick}name_CORE_Mis15_p4at = {P4at}name_CORE_Mis15_snipez = {Snipez}name_CORE_Mis15_Martha = {Martha Dilbert}name_CORE_Mis15_stephen = {Stephen Barrett}name_CORE_Mis15_tate = {Tiny Tate}name_CORE_Mis15_chuck = {Chuck}name_CORE_m15_Enforcer = {Enforcer}name_mis15_RobotActuator = {Robot Actuator}name_mis15_RobotArm = {Robot Arm}name_mis15_RobotHead = {Robot Head}name_mis15_RobotTorso = {Robot Torso}// MISSION 16name_CORE_Mis16_Jake = {Jake}name_CORE_Mis16_Mike = {Mike}name_CORE_Mis16_Noelene = {Noelene}name_CORE_Mis16_Gloria = {Gloria}name_CORE_Mis16_Ripley = {Ripley's body}name_mis16Hydrogen = {Hydrogen Tanks}// MISSION 17name_CORE_Mis17_Adele = {Adele Dudley}name_CORE_Mis17_AuditorGeneral = {Auditor General}name_CORE_Mis17_Brad = {Brad}name_CORE_Mis17_Jacob = {Jacob}name_CORE_Mis17_Father = {Father Donald}name_CORE_Mis17_Guldo = {Guldo Sciavo}name_CORE_Mis17_Louie = {Don Vinchenzo}name_CORE_Mis17_MaBaker = {Ma Baker}name_CORE_Mis17_Simon = {Simon Dudley}name_CORE_Mis17_Jeff = {Jeff}name_CORE_Mis17_Rainman = {Rainman}name_CORE_Mis17_Gambler = {Gambler}name_CORE_Mis17_Ganger = {Ganger}// MISSION 19name_CORE_Mis19_Ambassador = {Albert Lamore}desc_CORE_Mis19_Ambassador = {Albert Lamore, 1st Ambassador to the Reaver Movement .\n\nAn honest religious zealot who cares for his people and his religion.}name_CORE_Mis19_Warrior = {Rodger Gaire}desc_CORE_Mis19_Warrior = {Rodge Gaire, General and Joint Chief of Staff.\n\nThis large, burly man is the leader of the Reaver Army. He gives the orders for all major military projects. He is a skilled tactician and cunning strategist.\n\n}name_CORE_Mis19_Healer = {Glenda Close}desc_CORE_Mis19_Healer = {Glenda Close, Chief of Medical Division.\n\nShe is a raven-haired
woman with a keen eyes. She is the person in charge of medical research as well as practical applications of medicine in the field. A deeply religious person, Glenda holds the beliefs of her people firmly in her heart Unfortunately, Glenda is rebounding from a failed relationship.\n\n}name_CORE_Mis19_Scientist = {Tobias Peste}desc_CORE_Mis19_Scientist = {Tobias Peste, Chief of Science, Military Projects Division.\n\nThis loud-spoken man is an acclaimed scientific genius in the area of high energy physics. Tobias is a man who truly worships science. Most of his inventions are inspired by holy visions that take shape in Reaver workshops.}// MISSION 21name_mis21_powernode = {Power Node}name_mis21_powernodeswitch = {Power Switch}name_mis21_terminal = {Terminal}// MISSION 22name_CORE_Mis22_Lancelot = {Paladin Lancelot}name_CORE_Mis22_Percy = {Initiate Percy}name_mis22_console = {Console}name_mis22_terminal = {Terminal}name_mis22_powernode = {Power Node}name_mis22_powerplant = {Power Plant}name_mis22_turbine = {Turbine}// MISSION 23name_CORE_Mis23_Elaine = {Elaine}name_CORE_Mis23_Grink = {Sebastian}name_CORE_Mis23_Jerry = {Derry}name_CORE_Mis23_Merchant = {Kerr the Merchant}name_CORE_Mis23_merchantKerr = {Kerr the Merchant}name_CORE_Mis23_General = {General Barnaky's Body}name_mis23_Switch = {Switching Console}name_mis23_jammingtower = {Jamming Tower}name_mis23_alarm = {Alarm Console}// MISSION 24name_CORE_Mis24_Reeves = {Paladin Reeves}// MISSION 25name_CORE_mis25_Bos01 = {Paladin Maximus}name_CORE_mis25_Bos02 = {Phoenix}name_CORE_mis25_Bos03 = {Khronis}name_CORE_mis25_Bos04 = {Tais}name_CORE_mis25_Bos05 = {Maelyra}name_mis25_ArcPole = {Arc Pole}name_mis25brain = {Cybernetic Brain}name_mis25_DentalSensor = {Dental Scanner}name_mis25_terminal = {Terminal}// MISSION 26name_CORE_mis26_General = {General Barnaky}name_CORE_mis26_Calc = {The Calculator}name_CORE_mis26_Brain = {Cybernetic Brain}name_CORE_mis26_Brain01 = {Lawyer Brain}name_CORE_mis26_Brain02 = {Doctor Brain}name_CORE_mis26_Brain03 = {Artist Brain}name_CORE_mis26_Brain04 = {Game Designer Brain}name_CORE_mis26_Brain05 = {Scientist Brain}name_CORE_mis26_Brain06 = {Porn Star Brain}name_CORE_mis26_Brain07 = {Evangelist Brain}name_CORE_mis26_Brain08 = {Politician Brain}//end 2/6/2001// added 22/02/00name_CORE_mis05_uberRoach = {Roachor}name_CORE_MZ09_L33tleboy = {L33tleboy}name_CORE_MZ09_Phatman = {Ph4tman}//Multi-player character descriptionsname_mp_br01 = {Betsy}desc_mp_br01= {Betsy is a Brahmin.
She has two heads and udders.
This makes her very popular at parties. She can do a lot of damage in HtH (hoof to hoof) but is not much cop with energy weapons. }name_mp_dg01 = {Lucky}desc_mp_dg01 = {Mans Best Friend!
Great for sneak and recon work.
His only combat specialty is HtH(Hound to Hound) but he can disarm traps. Really bad doggy breath though.}name_mp_hf10 = {Mandy}desc_mp_hf10= {A talented field nurse who cares about the people she treats. Not only is she good at patching holes up in people, she is also good at making them.}name_mp_dc02 = {Krldraav}desc_mp_dc02= {Fast and strong. Krldraav (pronounced krldraav) specialises in disembowelment. It's a living.}name_mp_dc04 = {Mary}desc_mp_dc04= {Mary is big, hairy and scary! She saw her brood enslaved and almost destroyed by the Beast Lords, so she is wary of most humans, and a little uncomfortable with the alliance she now has with the Brotherhood. Very strong and fast, with deadly hand to hand attacks.}name_mp_hm07 = {Max}desc_mp_hm07= {Max is a big bad mutha! Strong as a mutant and great with big guns. He doesn't take long to get moving, and he's very difficult to stop once he's up to speed.}name_mp_sm02 = {Percy}desc_mp_sm02= {Great with big guns and melee type weapons.
He's also good with the bigger energy weapons.}name_mp_hm05 = {Jax}desc_mp_hm05= {While not the luckiest Warrior around, Jax more than makes up for it by being the master of any weapon he can lay his hands on. Unfortunately, his years working as a weapons technician have dulled his ability to withstand pain.}name_mp_hm14 = {Stumpy}desc_mp_hm14= {The Brotherhood training for a trapper is very harsh. Most don't live, and those that do tend to end up short of a few limbs. Stumpy only lost a few fingers, but it meant that he has had to neglect his training in small arms. But he is still bloody good at spotting traps, and can beat someone's head in with relative ease.}name_mp_tr02 = {Shaz}desc_mp_tr02= {Shaz can sneak, use small guns and is skilled in unarmed combat. She's also got very fast reflexes.}name_mp_ra05 = {Rusty }desc_mp_ra05= {Great at throwing and she knows a bit about traps.
Like most BOS soldiers Rust also has a basic knowledge of small arms. She's called Rusty because of her flaming red hair.
She's got very big hands, for a woman, though.}name_mp_sm05 = {Cookie}desc_mp_sm05= {She is good with Big guns, unarmed combat and at throwing. Agile for a mutant and extremely strong.
She's very stupid and can't cook to save her life. } name_mp_hf11 = {Noelene}desc_mp_hf11= {Great Unarmed skills and melee weapon skills.
She is also OK with traps. } name_mp_hm12 = {Kevin}desc_mp_hm12= {Kevin likes to get up close and personal with his enemies, and has spent his life so far perfecting his abilities in that area. He's also good with a spanner for repairing machines or smashing skulls.} name_mp_hm08 = {Stoma}desc_mp_hm08= {Big and strong and stupid. He loves really BIG guns. Although he can handle a pistol or SMG, Stoma doesn't feel complete without a happy humming minigun in his beefy grip. He's good in melee too.
Works best when he's with his mates.} name_mp_ra03 = {Kate}desc_mp_ra03= {Kate is an excellent nurse.
She also completed her first year in BOS medical school to train as a doctor.
She's OK with a gun as well.} name_mp_hf13 = {Kaisa}desc_mp_hf13= {Kaisa always liked campfires. And flaming torches. And burning buildings. And smoldering people. As a compulsive pyromaniac she wouldn't have lasted long in the wastelands alone before someone took her down, but as a &Heavy Pyrotechnic Expert& in the BOS she has found her calling. } name_mp_robby2 = {HR2999}desc_mp_robby2= {Robot 2999 is the machine equivalent of a grunt.
It's good with all types of ranged weapons and is extremely well made. }name_mp_hf03 = {Farsight}desc_mp_hf03= {Farsight was trained by her father to shoot from long ranges in adverse conditions. Very steady hands and good eyesight are her strengths. She's also good at sneaking and is a pretty good driver.}name_mp_hf15 = {Rebecca}desc_mp_hf15= {With a decent rifle Rebecca can immobilise a baby deathclaw at 200 yards. Give her a proper sniper rifle and she'll castrate it too.} name_mp_hf12 = {Beth}desc_mp_hf12= {Beth is small and agile, but for someone of her size she has quite a mean streak. Combat for Beth should be kept simple: small guns, melee weapons and throwing.}name_mp_go01 = {Sam}desc_mp_go01= {Fleet of foot and agile.
Sam's best strategy is to creep up silently on the enemy and unload both barrels of a shot gun in their face.
She's also good at spotting traps.}name_mp_go02 = {Dillon}desc_mp_go02= {Dillon only has one eye... but it's a good 'un! Put a hunting rifle with a telescopic sight in front of him and his accuracy is unmatched. When he's not shooting the aces out of cards, he likes to blow things up! And watching things burn.}name_mp_hm16 = {Karl}desc_mp_hm16= {He's good behind the wheel of a vehicle and under the hood.
But his main forte is throwing. Not too shabby with a shotgun either.} name_mp_robby1 = {HR1200}desc_mp_robby1= {An enhanced heavy weapon tactical support robot. Specialises in big guns, energy weapons, repair and unarmed combat (if you count those scary slashing blades built into his elbows as unarmed). HR1200 has beta software installed.} name_mp_hm09 = {Stitch}desc_mp_hm09= {Your typical battlefield medic. Will put you back together without delay, or too much pain!}name_mp_hf02 = {Stevie}desc_mp_hf02= {Stevie, quick and lethal. Good with hands. Great with legs. }name_mp_go03 = {Billy Bob}desc_mp_go03= {Good with Melee Weapons and good at First Aid.
His greatest strength is small guns.}name_mp_ra04 = {Malice}desc_mp_ra04 = {Malice is only ever happy when he has a heavy weapon in his hands. He's also good at throwing and using small guns.}name_mp_hf08 = {Box}desc_mp_hf08= {Box is strong and tough. She loves to hunt and kill but in a nice way.}name_mp_sm03 = {Burt}desc_mp_sm03= {Burt is good with big guns and he's reasonably talented in unarmed combat.
He is also a fully trained field nurse.
Although getting close enough to the patients to treat them can be a problem.}name_mp_go04 = {Frank}desc_mp_go04= {Do your squad members suffer from broken bones, missing body parts or ruptured spleens? Do bits keep flaking off, or is there a crippled limb you just can't do without? Then call Doctor Frank! If he can't fix it, then you're probably already dead! He's also good with small guns}//others as per original file descs.name_mp_hf06 = {Jo}desc_mp_hf06= {Great with small guns and reasonably good unarmed. She is fast both on foot and in a vehicle.} name_mp_hm11 = {Trevor}desc_mp_hm11= {In 20th century America, Trevor would have been a Quarterback. If you want something thrown then Trevor is your man! Not very bright but very good at throwing. Did I mention he can throw?}name_mp_hm04 = {Stein}desc_mp_hm04= {Stein works well at a distance or in support. He couples great long-range skills with heavy weapon skills, making him perfect for breaking enemy bunker positions. Likes to keep at the back of the field, picking off unsuspecting enemies.}name_mp_tr01 = {Swift}desc_mp_tr01= {Swift is extremely agile.
He's good with small guns and he can throw accurately.
He's also excellent at spotting and disarming traps.}name_mp_hf14 = {Debbie}desc_mp_hf14= {Debbie is very talented with her hands. She is a good field medic who can fix most non-critical injuries. Her delicate touch also enables her to detect and remove sophisticated traps.
She is also great with energy weapons.} name_mp_hf09 = {Clarise}desc_mp_hf09= {She is strong and agile and that lets her wield high-end energy weapons and take part in unarmed combat.
She is also quite a good sneak, although the power armour is a bit of a handicap.}name_mp_hm13 = {Jason}desc_mp_hm13= {Extremely good with energy weapons Jason is also a bit tasty in a fist fight.
He's a good wheel man too.}// added by ed 2/3/2001name_CORE_dummy = {Dummy}sentinel = {!}
想要修改文件,做补丁什么的,可以根据这个来查找文件。其中hf03.ent和hm09.ent是初始加入的两个队员的数据文件
那主角的数据是多少
主角你自己造的,还要什么数据.........你难道会用那5个笨蛋?Fallout Tactics\CORE\entities_0文件以RAR格式打开。
很详细啊。。。
特殊事件里的人物可否拿来替换,有没有这些文件,譬如那头T-1000
改出了死后变机器人的老巴上将和巨兽 可是都有同样的问题 就是拿武器不能攻击 可不可以说明一下啊!
求救啊~~~为什么我改完了以后游戏就进不去了?~~~
好长啊!!!我的BOS好象不能COPY啊!!!!
那理论上兽人都是可以的拉???兽人皇帝是怎么样的数据啊???还有1.2.3关的那些匪徒头目
初始五个可选角色的数据在core\entities\Special\prefab下
先用RAR解压Fallout Tactics\CORE\entities_0文件改完之后要不要再压缩它变回&.BOS&格式的呀???
最近修改上瘾,改了蛮多队友数据,能改的游戏就是好玩!
请问hm11.ent, hm06.ent, hf10.ent, hf05.ent是指第一关完成后可招募的队员的话 那怎么根据文件名来判断是第几关后可招募的队员啊
野鸟版,测试无效
引用 引用第20楼zkstar于 12:40发表的:野鸟版,测试无效 一样 野鸟版测试无效
谢谢LZ。如何修改才能让初始的老史或远见拿到高斯步枪??
原来还是变相的修改游戏。。。。。。
野鸟版好像确实不行
野鸟版也可以改吧```我可以用额```前天才在这里下到的.
野鸟版是可以的。闲来无事测试了一下,LZ的方法第一条可以,第二条在野鸟版无效。结果其实差不多。
差很多啊,高斯格林炮拿不到了
“不需修改器第二关就拿YK磁波来复枪,高斯格林机炮,M60,阻击来复枪,动力拳头。穿动力装甲II代横扫的方法” 我一口气说完了这句话感觉好累哦。。。
哈哈~~用這辦法自己改了用PiPiboy做主角,挑戰+挑逗,自虐+自爽!
厉害哇////
今天弄了一下午...一开始修改军衔 第二关可以招募11个人 可以改的...hm01.ent罗宾hm03.ent狂怒hm05.ent杰克斯hm06.ent布莱恩 hm11.ent催佛hm12.ent凯文hf05.ent冷如冰hf06.ent琼hf10.ent曼递hf11.ent裂碎hf15.ent蕾贝佳
算了 全部都发上来吧..就是可以招募的文件夹里的..dc01.ent萨夫 dc02.ent科左夫dc03.ent尖叫dc04.ent大妈go01.ent宝贝go02.ent迪伦go03.ent比利鲍勃go04.ent法兰克go05.ent马丁go06.ent哈洛德hf01.ent史滴维hf02.ent法兰hf04.ent维克特hf05.ent冷如冰hf06.ent琼hf07.ent爱丽丝hf08.ent克莱丽丝hf09.ent盒子hf10.ent曼递hf11.ent裂碎hf12.ent贝丝hf13.ent凯沙hf14.ent黛比hf15.ent蕾贝佳hf16.ent佩塔hm01.ent罗宾hm02.ent瘦皮猴hm03.ent狂怒hm04.ent史丹hm05.ent杰克斯hm06.ent布莱恩hm07.ent马克斯hm08.ent史多马hm10.ent约翰hm11.ent催佛hm12.ent凯文hm13.ent抖鬼hm14.ent史肚皮hm15.ent艾德hm16.ent卡尔jimGrimm.ent吉姆joeGrimm.ent乔pipboy.ent哗哗小子ra01.ent小虫ra02.ent创伤ra03.ent痛苦ra04.ent怨毒ra05.ent爆玛recruit1.ent & recruit2.ent
recruit3.ent
1级的普通战士 没有图片.riddick.ent瑞迪克robby.ent HR1205(人型机器人)rv01.ent麦金塔rv02.ent道斯rv03.ent硬盘rv04.ent西迪sm01.ent恶心渣克sm02.ent帮浦sm03.ent东妮sm04.ent胞伯sm05.ent甜饼儿Stealth.ent幽灵tr01.ent标靶塔杰tr02.ent沙朗tr03.ent基斯tr04.ent斯莱瑟tr05.ent飞毛腿以上是..简体版装了血战II补丁的名字
呃 你给的将军 我的怎么是20级的....凸凸!
要重玩才能用啊,郁闷......太晚了
野鸟的只能用第一项 而且投降改了但是行动的人物还改不了 我的骑士上面还写着是女性。。。
酷……………………!!!
发现两BOSS能力非常高推荐!兄弟会的叛徒变种人的首领此人总属性达到57不带天赋~附加技能也不错 潜行282 3武器也都150左右 上来就18级 还个是兽人皇帝也达到57 特殊机器人但却可以穿能量装甲 外形原样~上来就1级 只能肉搏 武器可以拿可以上弹夹就是不能打 他没拿枪的动作~
有谁知道在基地里捣乱就会从大门口冒出来的那几个家伙的文件在哪里?
这个很强大
第2个也可以改 不过修改的目录没对 应该还是Fallout Tactics\CORE\entities\Recruits下的文件
引用 引用第40楼soul-05-14 16:06发表的&&:第2个也可以改 不过修改的目录没对 应该还是Fallout Tactics\CORE\entities\Recruits下的文件 謝謝&&受教了
把Mission25的5战士替换成5主角,第一关就可以爽了可惜除了第一个领队之外,其他4人都没头像第2个身上还有两把枪,做初始队员不错
可以把商人塞进新兵里,能扒的东西也不少在野鸟版里面发现一个名为hm09.ent.bak的文件,是个属性超强的僵尸
看见那么长的一段代码,我晕了...&&...
用Mission25的5战士替换了5主角之后,后面3个点了调整可以通过,前面两个都提示有红字属性,可又找不出哪里不对
原来是基础属性多了1点,超过40就不行了
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