我给ios uiimageview 手势添加单击手势为什么没有反应,直接上码

iOS手势识别的详细使用:拖动、缩放、旋转、点击、手势依赖、自定义手势 - 文章 - 伯乐在线
& iOS手势识别的详细使用:拖动、缩放、旋转、点击、手势依赖、自定义手势
1、UIGestureRecognizer介绍
手势识别在iOS上非常重要,手势操作移动设备的重要特征,极大的增加了移动设备使用便捷性。
iOS系统在3.2以后,为方便开发这使用一些常用的手势,提供了UIGestureRecognizer类。手势识别UIGestureRecognizer类是个抽象类,下面的子类是具体的手势,开发这可以直接使用这些手势识别。
上面的手势对应的操作是:
Tap(点一下)
Pinch(二指往內或往外拨动,平时经常用到的缩放)
Rotation(旋转)
Swipe(滑动,快速移动)
Pan (拖移,慢速移动)
LongPress(长按)
UIGestureRecognizer的继承关系如下:
2、使用手势的步骤
使用手势很简单,分为两步:
创建手势实例。当创建手势时,指定一个回调方法,当手势开始,改变、或结束时,回调方法被调用。
添加到需要识别的View中。每个手势只对应一个View,当屏幕触摸在View的边界内时,如果手势和预定的一样,那就会回调方法。
ps:一个手势只能对应一个View,但是一个View可以有多个手势。
建议在真机上运行这些手势,模拟器操作不太方便,可能导致你认为手势失效。
3、Pan 拖动手势:
UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];
snakeImageView.frame = CGRectMake(50, 50, 100, 160);
UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePan:)];
[snakeImageView addGestureRecognizer:panGestureRecognizer];
[self.view setBackgroundColor:[UIColor whiteColor]];
[self.view addSubview:snakeImageView];
UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];
snakeImageView.frame = CGRectMake(50, 50, 100, 160);
UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePan:)];
[snakeImageView addGestureRecognizer:panGestureRecognizer];
[self.view setBackgroundColor:[UIColor whiteColor]];
[self.view addSubview:snakeImageView];
新建一个ImageView,然后添加手势
回调方法:
- (void) handlePan:(UIPanGestureRecognizer*) recognizer
CGPoint translation = [recognizer translationInView:self.view];
recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,
recognizer.view.center.y + translation.y);
[recognizer setTranslation:CGPointZero inView:self.view];
- (void) handlePan:(UIPanGestureRecognizer*) recognizer
CGPoint translation = [recognizer translationInView:self.view];
recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,
recognizer.view.center.y + translation.y);
[recognizer setTranslation:CGPointZero inView:self.view];
4、Pinch缩放手势
UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePinch:)];&p class="p1"&[&span class="s1"&snakeImageView&/span& &span class="s2"&addGestureRecognizer&/span&:pinchGestureRecognizer];&/p&
UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePinch:)];&p class="p1"&[&span class="s1"&snakeImageView&/span& &span class="s2"&addGestureRecognizer&/span&:pinchGestureRecognizer];&/p&
- (void) handlePinch:(UIPinchGestureRecognizer*) recognizer
recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);
recognizer.scale = 1;
- (void) handlePinch:(UIPinchGestureRecognizer*) recognizer
recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);
recognizer.scale = 1;
5、Rotation旋转手势
UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleRotate:)];
[snakeImageView addGestureRecognizer:rotateRecognizer];
UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleRotate:)];
[snakeImageView addGestureRecognizer:rotateRecognizer];
- (void) handleRotate:(UIRotationGestureRecognizer*) recognizer
recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
recognizer.rotation = 0;
- (void) handleRotate:(UIRotationGestureRecognizer*) recognizer
recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
recognizer.rotation = 0;
添加了这几个手势后,运行看效果,程序中的imageView放了一个
\____|__________/
_—-_
~–______-~
的图片,在模拟器上拖动是没问题的。缩放和旋转有点问题,估计是因为在模拟器上的模拟的两个接触点距离在imageView的边界外了,所以操作无效果。
建议在真机上运行这个手势。
在模拟器上缩放和选择的操作技巧:
可以把imageView的frame值设置大一点,按住alt键,按下触摸板(不按下不行),这样就可以旋转和缩放了。
6、添加第二个ImagView并添加手势
记住:一个手势只能添加到一个View,两个View当然要有两个手势的实例了
- (void)viewDidLoad
[super viewDidLoad];
UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];
UIImageView *dragonImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"dragon.png"]];
snakeImageView.frame = CGRectMake(120, 120, 100, 160);
dragonImageView.frame = CGRectMake(50, 50, 100, 160);
[self.view addSubview:snakeImageView];
[self.view addSubview:dragonImageView];
for (UIView *view in self.view.subviews) {
UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePan:)];
UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePinch:)];
UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleRotate:)];
[view addGestureRecognizer:panGestureRecognizer];
[view addGestureRecognizer:pinchGestureRecognizer];
[view addGestureRecognizer:rotateRecognizer];
[view setUserInteractionEnabled:YES];
[self.view setBackgroundColor:[UIColor whiteColor]];
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- (void)viewDidLoad
[super viewDidLoad];
UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];
UIImageView *dragonImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"dragon.png"]];
snakeImageView.frame = CGRectMake(120, 120, 100, 160);
dragonImageView.frame = CGRectMake(50, 50, 100, 160);
[self.view addSubview:snakeImageView];
[self.view addSubview:dragonImageView];
for (UIView *view in self.view.subviews) {
UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePan:)];
UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]
initWithTarget:self
action:@selector(handlePinch:)];
UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]
initWithTarget:self
action:@selector(handleRotate:)];
[view addGestureRecognizer:panGestureRecognizer];
[view addGestureRecognizer:pinchGestureRecognizer];
[view addGestureRecognizer:rotateRecognizer];
[view setUserInteractionEnabled:YES];
[self.view setBackgroundColor:[UIColor whiteColor]];
多添加了一条龙的view,两个view都能接收上面的三种手势。运行效果如下:
7、拖动(pan手势)速度(以较快的速度拖放后view有滑行的效果)
如何实现呢?
监视手势是否结束
监视触摸的速度
- (void) handlePan:(UIPanGestureRecognizer*) recognizer
CGPoint translation = [recognizer translationInView:self.view];
recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,
recognizer.view.center.y + translation.y);
[recognizer setTranslation:CGPointZero inView:self.view];
if (recognizer.state == UIGestureRecognizerStateEnded) {
CGPoint velocity = [recognizer velocityInView:self.view];
CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
CGFloat slideMult = magnitude / 200;
NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult);
float slideFactor = 0.1 * slideM // Increase for more of a slide
CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor),
recognizer.view.center.y + (velocity.y * slideFactor));
finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width);
finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height);
[UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
recognizer.view.center = finalP
} completion:nil];
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- (void) handlePan:(UIPanGestureRecognizer*) recognizer
CGPoint translation = [recognizer translationInView:self.view];
recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,
recognizer.view.center.y + translation.y);
[recognizer setTranslation:CGPointZero inView:self.view];
if (recognizer.state == UIGestureRecognizerStateEnded) {
CGPoint velocity = [recognizer velocityInView:self.view];
CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
CGFloat slideMult = magnitude / 200;
NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult);
float slideFactor = 0.1 * slideMult; // Increase for more of a slide
CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor),
recognizer.view.center.y + (velocity.y * slideFactor));
finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width);
finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height);
[UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
recognizer.view.center = finalPoint;
} completion:nil];
代码实现解析:
计算速度向量的长度(估计大部分都忘了)这些知识了。
如果速度向量小于200,那就会得到一个小于的小数,那么滑行会很短
基于速度和速度因素计算一个终点
确保终点不会跑出父View的边界
使用UIView动画使view滑动到终点
运行后,快速拖动图像view放开会看到view还会在原来的方向滑行一段路。
8、同时触发两个view的手势
手势之间是互斥的,如果你想同时触发蛇和龙的view,那么需要实现协议UIGestureRecognizerDelegate,
@interface ViewController : UIViewController&UIGestureRecognizerDelegate&
@interface ViewController : UIViewController&UIGestureRecognizerDelegate&
并在协议这个方法里返回YES。
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
return YES;
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
return YES;
把self作为代理设置给手势:
panGestureRecognizer.delegate =
pinchGestureRecognizer.delegate =
rotateRecognizer.delegate =
panGestureRecognizer.delegate = self;
pinchGestureRecognizer.delegate = self;
rotateRecognizer.delegate = self;
这样可以同时拖动或旋转缩放两个view了。
9、tap点击手势
这里为了方便看到tap的效果,当点击一下屏幕时,播放一个声音。
为了播放声音,我们加入AVFoundation.framework这个框架。
- (AVAudioPlayer *)loadWav:(NSString *)filename {
NSURL * url = [[NSBundle mainBundle] URLForResource:filename withExtension:@"wav"];
AVAudioPlayer * player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
if (!player) {
NSLog(@"Error loading %@: %@", url, error.localizedDescription);
[player prepareToPlay];
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- (AVAudioPlayer *)loadWav:(NSString *)filename {
NSURL * url = [[NSBundle mainBundle] URLForResource:filename withExtension:@"wav"];
NSError * error;
AVAudioPlayer * player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
if (!player) {
NSLog(@"Error loading %@: %@", url, error.localizedDescription);
[player prepareToPlay];
return player;
我会在最后例子代码给出完整代码,添加手势的步骤和前面一样的。
#import &UIKit/UIKit.h&
#import &AVFoundation/AVFoundation.h&
@interface ViewController : UIViewController&UIGestureRecognizerDelegate&
@property (strong) AVAudioPlayer * chompP
@property (strong) AVAudioPlayer * heheP
#import &UIKit/UIKit.h&
#import &AVFoundation/AVFoundation.h&
&@interface ViewController : UIViewController&UIGestureRecognizerDelegate&
@property (strong) AVAudioPlayer * chompPlayer;
@property (strong) AVAudioPlayer * hehePlayer;
- (void)handleTap:(UITapGestureRecognizer *)recognizer {
[self.chompPlayer play];
- (void)handleTap:(UITapGestureRecognizer *)recognizer {
[self.chompPlayer play];
运行,点一下某个图,就会播放一个咬东西的声音。
不过这个点击播放声音有点缺陷,就是在慢慢拖动的时候也会播放。这使得两个手势重合了。怎么解决呢?使用手势的:requireGestureRecognizerToFail方法。
10、手势的依赖性
在viewDidLoad的循环里添加这段代码:
[tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer];
[tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer];
意思就是,当如果pan手势失败,就是没发生拖动,才会出发tap手势。这样如果你有轻微的拖动,那就是pan手势发生了。tap的声音就不会发出来了。
11、自定义手势
自定义手势继承:UIGestureRecognizer,实现下面的方法:
– touchesBegan:withEvent:
– touchesMoved:withEvent:
– touchesEnded:withEvent:
- touchesCancelled:withEvent:
– touchesBegan:withEvent:
– touchesMoved:withEvent:
– touchesEnded:withEvent:
- touchesCancelled:withEvent:
新建一个类,继承UIGestureRecognizer,代码如下:
#import &UIKit/UIKit.h&
typedef enum {
DirectionUnknown = 0,
DirectionLeft,
DirectionRight
@interface HappyGestureRecognizer : UIGestureRecognizer
@property (assign) int tickleC
@property (assign) CGPoint curTickleS
@property (assign) Direction lastD
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#import &UIKit/UIKit.h&
typedef enum {
DirectionUnknown = 0,
DirectionLeft,
DirectionRight
} Direction;
&@interface HappyGestureRecognizer : UIGestureRecognizer
@property (assign) int tickleCount;
@property (assign) CGPoint curTickleStart;
@property (assign) Direction lastDirection;
#import "HappyGestureRecognizer.h"
#import &UIKit/UIGestureRecognizerSubclass.h&
#define REQUIRED_TICKLES
#define MOVE_AMT_PER_TICKLE
@implementation HappyGestureRecognizer
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch * touch = [touches anyObject];
self.curTickleStart = [touch locationInView:self.view];
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
// Make sure we've moved a minimum amount since curTickleStart
UITouch * touch = [touches anyObject];
CGPoint ticklePoint = [touch locationInView:self.view];
CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x;
Direction curD
if (moveAmt & 0) {
curDirection = DirectionL
curDirection = DirectionR
if (ABS(moveAmt) & MOVE_AMT_PER_TICKLE)
// 确认方向改变了
if (self.lastDirection == DirectionUnknown ||
(self.lastDirection == DirectionLeft && curDirection == DirectionRight) ||
(self.lastDirection == DirectionRight && curDirection == DirectionLeft)) {
// 挠痒次数
self.tickleCount++;
self.curTickleStart = tickleP
self.lastDirection = curD
// 一旦挠痒次数超过指定数,设置手势为结束状态
// 这样回调函数会被调用。
if (self.state == UIGestureRecognizerStatePossible && self.tickleCount & REQUIRED_TICKLES) {
[self setState:UIGestureRecognizerStateEnded];
- (void)reset {
self.tickleCount = 0;
self.curTickleStart = CGPointZ
self.lastDirection = DirectionU
if (self.state == UIGestureRecognizerStatePossible) {
[self setState:UIGestureRecognizerStateFailed];
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
[self reset];
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
[self reset];
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#import "HappyGestureRecognizer.h"
#import &UIKit/UIGestureRecognizerSubclass.h&
#define REQUIRED_TICKLES
#define MOVE_AMT_PER_TICKLE
&@implementation HappyGestureRecognizer
&- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch * touch = [touches anyObject];
self.curTickleStart = [touch locationInView:self.view];
&- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
// Make sure we've moved a minimum amount since curTickleStart
UITouch * touch = [touches anyObject];
CGPoint ticklePoint = [touch locationInView:self.view];
CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x;
Direction curDirection;
if (moveAmt & 0) {
curDirection = DirectionLeft;
curDirection = DirectionRight;
if (ABS(moveAmt) & MOVE_AMT_PER_TICKLE) return;
// 确认方向改变了
if (self.lastDirection == DirectionUnknown ||
(self.lastDirection == DirectionLeft && curDirection == DirectionRight) ||
(self.lastDirection == DirectionRight && curDirection == DirectionLeft)) {
// 挠痒次数
self.tickleCount++;
self.curTickleStart = ticklePoint;
self.lastDirection = curDirection;
// 一旦挠痒次数超过指定数,设置手势为结束状态
// 这样回调函数会被调用。
if (self.state == UIGestureRecognizerStatePossible && self.tickleCount & REQUIRED_TICKLES) {
[self setState:UIGestureRecognizerStateEnded];
&- (void)reset {
self.tickleCount = 0;
self.curTickleStart = CGPointZero;
self.lastDirection = DirectionUnknown;
if (self.state == UIGestureRecognizerStatePossible) {
[self setState:UIGestureRecognizerStateFailed];
&- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
[self reset];
&- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
[self reset];
调用自定义手势和上面一样,回到这样写:
- (void)handleHappy:(HappyGestureRecognizer *)recognizer{
[self.hehePlayer play];
- (void)handleHappy:(HappyGestureRecognizer *)recognizer{
[self.hehePlayer play];
手势成功后播放呵呵笑的声音。
在真机上运行,按住某个view,快速左右拖动,就会发出笑的声音了。
代码解析:
先获取起始坐标:curTickleStart
通过和ticklePoint的x值对比,得出当前的放下是向左还是向右。再算出移动的x的值是否比MOVE_AMT_PER_TICKLE距离大,如果太则返回。
再判断是否有三次是不同方向的动作,如果是则手势结束,回调。
参考:/6567/uigesturerecognizer-tutorial-in-ios-5-pinches-pans-and-more
例子代码:
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& 2017 伯乐在线ZJD_TapImageView.h
Created by aidong on 15/8/18.
Copyright (c) 2015年 aidong. All rights reserved.
* 为UIImageView添加tap手势。
ZJD_TapImageView *iv = [[ZJD_TapImageView alloc] initWithFrame:CGRectMake(10, 10, 50, 50)];
iv.image = [UIImage imageNamed:@&temp_背景&];
iv.imageViewBlock = ^(void){
// tap后触发的方法
[UIAlertView simpleAlert:@&tap!&];
[self addSubview:iv];
#import &UIKit/UIKit.h&
typedef void (^TapImageViewBlock)(void);
@ ZJD_TapImageView : UIImageView
@property (nonatomic, copy) TapImageViewBlock imageViewB
ZJD_TapImageView.m
Created by aidong on 15/8/18.
Copyright (c) 2015年 aidong. All rights reserved.
#import &ZJD_TapImageView.h&
@implementation ZJD_TapImageView
- (instancetype)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
self.userInteractionEnabled = YES;
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapImageViewAction)];
[self addGestureRecognizer:tap];
- (void)tapImageViewAction{
if (self.imageViewBlock) {
self.imageViewBlock();
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
// Drawing code
版权声明:本文为博主原创,未经博主允许不得转载。

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