The mousebarbosa is hungryy...

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Mouse Soup is a 1977 picture book by noted illustrator . Beginning with the simple sentence "A mouse sat under a tree", the book goes on to tell the story of a mouse who has to trick Weasel from turning Mouse into Mouse Soup. He does that by telling stories about Bees and the Mud, Two Large Stones, The Crickets, and The Thorn Bush, and tells Weasel to put them into his soup. It is then assumed that Mouse got away and Weasel got stung by bees.
In 1978, Scholastic Records issued a 7-inch 331/3 r.p.m. record (SCC 2807) of the author reading the story. It was directed by Bernice Chardiet, produced by Robert Mack, and contained music by Albert Hague.
In 1992, the book was made into a 26-minute musical
animated film, directed by
and starring
as the voice of Mouse.
Mouse is in a jam-soon he'll be weasel soup. Weasel is ready for his dinner. and poor mouse is it. Just in time, he thinks up a clever and entertaining way to distract the weasel from serving up mouse soup for dinner.
A mouse leaves his house to sit under a tree to read a book. While he reads, a weasel suddenly captures him. The weasel then takes the mouse back to his home, thinking of making Mouse Soup, with the mouse. Just as the weasel puts the mouse into the pot, the mouse tells the weasel that the soup will not taste good without any stories in it. The weasel does feel hungry, but agrees to let the mouse tell him four stories that will go in the pot.
In the first story, a mouse is walking along when a bee nest falls on his head. He tries to reason with the bees to go away, but the bees like his head as his home. The mouse then comes up with a plan to go into a mud hole (making the bees think its his home). As he goes deeper, the bees still like the mouse until they hate his bedroom and finally go away.
In the second story, two large stones sit on a hill and wonder what's on the other side, as they can't move from the spot where they sit. When they ask a bird to check, the bird soon returns and tells them about buildings on the other side. A hundred years soon pass and when a mouse comes, the stones ask the mouse to check the other side of the hill. The mouse soon tells them that its the same as the side the stones reside on. This make the stones feel glad that they're not missing anything, but wonder whether the mouse or the bird was right.
In the third story, a cricket gets the urge to sing a song in the middle of the night, but his singing disturbs a lady mouse who is trying to get some sleep. Each time the lady mouse demands not to have any more music, the cricket thinks she said she wants more music and so calls over a lot of friends. Soon, the crickets are making so much noise with their singing that the lady mouse simply tells them to go away, which the cricket wonders why she didn't say so before. After the crickets go away, the mouse goes back to bed.
In the fourth story, a police mouse comes to the home of an old lady mouse because she is crying. She shows him a thorn bush that is growing out of her chair and explains she's crying because it's dying. Right away, the police mouse throws some water on the thorn bush, causing it to grow into a bunch of roses. To thank the police mouse, the old lady mouse gives him some of the roses.
After finishing his stories, the mouse tells the weasel to bring in the things that were associated with the stories. The weasel leaves his house, without closing the door on the way out, allowing the mouse to escape and follow the weasel at a distance. The mouse then witnesses the weasel suffering for his . After getting stung by bees, gathering up mud, struggling with two heavy stones, jumping to catch crickets, and getting pricked by a thorn bush, the weasel thinks he'll have a tasty soup. Upon arriving home, the weasel discovers that he's been tricked, upon discovering the empty pot. The mouse, at this time, hurries back to his own house and, after having some dinner, finishes reading his book.
: Hidden categories:he Little Mouse(03 The Big Hungry Bear Song)
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The Little Mouse, The Sweet Rip Strawberry & The Big Hungry Bear
The Little Mouse, The Sweet Rip Strawberry & The Big Hungry Bear
00:00/02:18
赞该声音的人(2)
Ta的其它声音
听上瘾,听过瘾
听段子,听小说,听新闻,听音乐,听培训,想听啥都有!From Wikipedia, the free encyclopedia
This article is about the board game.
For other uses, see .
This article needs additional citations for . Please help
by . Unsourced material may be challenged and removed. (August 2009)
Mouse Trap (originally titled Mouse Trap Game) is a
first published by
for 2 to 4 players. Over the course of the game, players at first cooperate to build a working -like . Once the mouse trap has been built, players turn against each other, attempting to trap opponents' -shaped game pieces.
The basic premise of the game has been consistent throughout the game's history. However, the turn-based gameplay has changed somewhat over the years.
The original version, designed by Hank Kramer of , allowed the players almost no decision-making, in keeping with other games for very young children such as , or
(Snakes and Ladders). In the 1970s, the board game surrounding the Mouse Trap was redesigned by , adding the cheese pieces and allowing the player to maneuver opponents onto the trap space.
This section contains . The purpose of Wikipedia is to present facts, not to train. Please help
either by rewriting the how-to content or by
(June 2012)
Each player is represented by a -shaped game piece which travels along a non-continuous, roughly square-shaped path around the game board from the start to a continuous loop at the end. The path is segmented into spaces, some of which are marked with instructions, and "build" spaces that are marked simply with numbers ("2", "2-3" and "2-3-4").
A player's objective is to trap all of their opponent's mice using the game's -style , which is built upon the board during the course of the game. The trap begins with a crank which turns a set of gears. This begins a series of stages which ends in a cage being lowered over the " wheel" space on the board, which is one of six spaces in the ending loop of the game path.
Players roll the six-sided
in turn-based play, and move their mouse the number of spaces rolled. If a player lands on a "build" space that corresponds with the number of players in the game (e.g. only "2-3-4" spaces for a four-player game), they must build the next unbuilt piece of the mouse trap, and take a piece of cheese, represented by cheese-shaped tokens. If the players reach the final loop of the board, they continue around it each "build" space in the loop requires a player to build two pieces of the mouse trap, and take two pieces of cheese.
Another space on the board is the "turn crank" space. Once the mouse trap is built, a player landing on one of these spaces while there is an opposing mouse on the "cheese wheel" space must turn the crank to start the mouse trap. If the mouse trap successfully runs its course (there are several stages in which the mouse trap may fail if not properly set), the cage will fall on any opposing mice on the space, and they are out of the game. If there are no opposing mice on the "cheese wheel" space, the player may trade one piece of cheese for the opportunity to choose an opponent who is not on a "safe" space and roll the die to move their mouse. One may repeat this trade as many times in a turn as they h when an opposing mouse is on the "cheese wheel" space, the crank can then be turned. Once there is only one mouse left in the game, that player wins. Other spaces require the player to move their mouse in a prescribed manner.
The mouse trap in the game has never changed in operation, though the color and shape of some pieces has been slightly modified over the years. There are several stages which form the mouse trap, and most stages are composed of multiple pieces. A 1990s ad campaign for the game involved a song which listed most of the stages of the mouse trap: "Just turn the crank, and snap the plank, and boot the marble right down the chute, now watch it roll and hit the pole, and knock the ball in the rub-a-dub tub, which hits the man into the pan. The trap is set, here comes the net! Mouse trap, I guarantee, it's the craziest trap you'll ever see."
In a proper operation, the player turns the , which rotates a vertical , connected to a horizontal gear. As that gear turns, it pushes an elastic-loaded
until it snaps back in place, hitting a swinging . This causes the boot to kick over a , sending a
down a zig-zagging incline (the "rickety stairs") which feeds into a . This leads the marble to hit a vertical pole, at the top of which is an open hand, palm-up, which is supporting a larger ball (changed later on to a marble just like the starter one). The movement of the pole knocks the ball free to fall through a hole in its platform into a , and then through a hole in the tub onto one end of a . This launches a
on the other end into a tub which is on the same base as the barbed pole supporting the mouse cage. The movement of the tub shakes the cage free from the top of the pole and allows it to fall.
There are several points at which the mousetrap can commonly fail. If not built level, or if kicked too hard, the marble can
it can also miss the chute if
the contact of the marble with the pole may fail to dis the ball may fail to propel th the movement of the tub may be insufficient
or the cage may get stuck on the barbed pole partway down.
The game designer
(and his company, ) refused to pay licensing fees or royalties to , despite Marvin acknowledging being inspired by Goldberg as well as the clear similarities between the game and a Goldberg drawing. Glass went on to develop two less well-known games based on Goldberg designs,
(released 1964) and
(1965), neither of which credited Goldberg's influence. Elderly and near retirement, Goldberg declined to take legal action against Glass because inspiration and ideas are not intellectual property that can be protected with a copyright, trademark, or patent, and chose to sell licensing rights for his drawings to another toy company, Model Products, to help secure the rights to specific intellectual property that he owned and for which he might receive royalties.
In 2006, the game was re-released in the
with a completely new design in which there are three mousetraps, and in which the board and plastic components are completely different.
Mouse Trap was adapted into a
which was featured on the British children's television show . A life-size board game was created and the child contestants took the place of the mice.
Hinebaugh, Jeffrey (2009), , R&L Education, p. 221 2013
Hasbro Games'
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