and then the prison break...

英语完形填空 An old man lived alone in a town.He wanted to dig up his potato garden,but it was very 36 work.His only son,who always 37 him in the past,was then in prison(监狱).So the old man wrote a letter to his son and said:Dear Son,I am feeling pretty bad because it looks like I won't be able to 38 potatoes in my garden this year.I 39 to miss doing it,because your mother always loved planting time.I' m just getting too old to dig up a garden.If you were here,all my 40 would be over.I know you would dig up the garden for me 41 you weren't in prison.Love,DadSoon the old man 42 a letter:"Dad,don't dig up the garden!That's where I buried(埋藏)the guns(枪)!"At 4 a.m.the next morning,some 43 came and dug up the whole garden without finding any guns.The old man was 44 and wrote another note to his son.He told him what had happened,and 45him what to do next.His son's reply was:"Go ahead and plant your potatoes,Dad.It's the best I could do for you from here."36.A.hard B.interesting C.simple D.boring37.A.taught B.helped C.changed D.stoppe38.A.cook B.dig C.plant D.put39.A.hope B.forget C.hate D.decide40.A.trouble B.illness C.danger D.fear41.A.if B.unless C.because D.when42.A.wrote B.received C.sent D.read43.A.friends B.neighbors C.policemen D.prisoners44.A.ill B.lucky C.surprised D.sorry45.A.told B.called C.invited D.askedIt's said that many years ago clothes were made of animal skins.People started to wear clothes 31 they could keep themselves safe from the sun,wind,rain and cold.Today,we can use 32 materials(材料)to make different kinds of clothes.But clothes do 33 than keep us warm in modern society,and they can also 34 about our culture,our life,our jobs,our hobbies and even our mood(情绪).35 ,when we see a man in a uniform(制服),we know his 36 from the uniform.When we see a woman in a kimono(日本和服),we may think that she is 37 .If a man always wears sportswear,we may think he is 38 and likes doing exercise.If a person 39 wears yellow or red clothes,maybe he or she is lively and easy-going(随和的).As the saying goes,"You are what you 40."31.A.as if B.so that C.even if D.although32.A.different B.expensive C.strange D.perfect33.A.better B.worse C.farther D.more34.A.tell B.ask C.bring D.find35.A.What's more B.For example C.However D.In a word36.A.hobby B.idea C.wish D.job37.A.Japanese B.Chinese C.English D.American38.A.nervous B.happy C.silent D.active39.A.sometimes B.seldom C.never D.always40.A.do B.say C.wear D.like
爪机粉群00906
21-25 ABCCA 26-30 ABCCD 31-35 BADAB 36-40 DADDC相信我~绝对不是乱做的~正确率不敢说100%,但至少95%以上
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扫描下载二维码excerpt, Michel Foucault, Discipline and Punish
Michel Foucault,
Discipline and Punish: The Birth of the Prison.
Trans. Alan Sheridan. New York: Vintage, 1977, pp. 3-8.
On 1 March 1757 Damiens the regicide was condemned "to make the
amende honorable before the main door of the Church of Paris",
where he was to be "taken and conveyed in a cart, wearing nothing but
a shirt, holding a torch of burning wax weighing two pounds"; then,
"in the said cart, to the Place de Gr&ve, where, on a scaffold
that will be erected there, the flesh will be torn from his breasts,
arms, thighs and claves with red-hot pincers, his right hand, holding
the knife with which he committed the said parricide, burnt with
sulphur, and, on those places where the flesh will be torn away,
poured molten lead, boiling oil, burning resin, wax and sulphur
melted together and then his body drawn and quartered by four horses
and his limbs and body consumed by fire, reduced to ashes and his
ashes thrown to the winds" (Pi&ces originales...,
372-4).
"Finally, he was quartered," recounts the Gazette
d'Amsterdam of 1 April 1757. "This last operation was very long,
because the horses used were not a consequently,
instead of four, and when that did not suffice, they
were forced, in order to cut off the wretch's thighs, to sever the
sinews and hack at the joints...
"It is said that, though he was always a great swearer, no
blash but the excessive pain made him utter
horrible cries, and he often repeated: 'My God, have pity on me!
Jesus, help me!' The spectators were all edified by the solicitude of
the parish priest of St Paul's who despite his great age did not
spare himself in offering consolation to the patient."
Bouton, an officer of the watch, left us his account: "The sulphur
was lit, but the flame was so poor that only the top skin of the hand
was burnt, and that only slightly. Then the executioner, his sleeves
rolled up, took the steel pincers, which had been especially made for
the occasion, and which were about a foot and a half long, and pulled
first at the calf of the right leg, then at the thigh, and from there
at the two fleshy pa then at the breasts. Though
a strong, sturdy fellow, this executioner found it so difficult to
tear away the pieces of flesh that he set about the same spot two or
three times, twisting the pincers as he did so, and what he took away
formed at each part a wound about the size of a six-pound crown
piece.
"After these tearings with the pincers, Damiens, who cried out
profusely, though without swearing, raised his head and looked at
the same executioner dipped an iron spoon in the pot
containing the boiling potion, which he poured liberally over each
wound. Then the ropes that were to be harnessed to the horses were
attached with cords to the patient' the horses were then
harnessed and placed alongside the arms and legs, one at each limb.
"Monsieur Le Breton, the clerk of the court, went up to the
patient several times and asked him if he had anything to say. He
at each torment, he cried out, as the damned in hell
are supposed to cry out, 'Pardon, my God! Pardon, my Lord.' Despite
all this pain, he raised his head from time to time and looked at
himself boldly. The cords had been tied so tightly by the men who
pulled the ends that they caused him indescribable pain. Monsieur le
[sic] Breton went up to him again and asked him if he had anything to
he said no. Several confessors went up to him and spoke to him
he willingly kissed the crucifix that
he opened his lips and repeated: 'Pardon, Lord.'
"The horses tugged hard, each pulling straight on a limb, each
horse held by an executioner. After a quarter of an hour, the same
ceremony was repeated and finally, after several attempts, the
direction of the horses had to be changed, thus: those at the arms
were made to pull towards the head, those at the thighs towards the
arms, which broke the arms at the joints. This was repeated several
times without success. He raised his head and looked at himself. Two
more horses had to be added to those harnessed to the thighs, which
made six horses in all. Without success.
"Finally, the executioner, Samson, said to Monsieur Le Breton that
there was no way or hope of succeeding, and told him to ask their
Lordships if they wished him to have the prisoner cut into pieces.
Monsieur Le Breton, who had come down from the town, ordered that
renewed efforts be made, but the horses gave up
and one of those harnessed to the thighs fell to the ground. The
confessors returned and spoke to him again. He said to them (I heard
him): 'Kiss me, gentlemen.' The parish priest of St Paul's did not
dare to, so Monsieur de Marsilly slipped under the rope holding the
left arm and kissed him on the forehead. The executioners gathered
round and Damiens told them not to swear, to carry out their task and
that he did n he begged them to pray to God for
him, and asked the parish priest of St Paul's to pray for him at the
first mass.
"After two or three attempts, the executioner Samson and he who
had used the pincers each drew out a knife from his pocket and cut
the body at the thighs instead of severing th
the four horses gave a tug and carried off the two thighs after them,
namely, that of the right side first, then the
same was done to the arms, the shoulders, the arm-pits and the four
the flesh had to be cut almost to the bone, the horses pulling
hard carried off the right arm first and the other afterwards.
"When the four limbs had been pulled away, the confessors came to
but his executioner told them that he was dead, though
the truth was that I saw the man move, his lower jaw moving from side
to side as if he were talking. One of the executioners even said
shortly afterwards that when they had lifted the trunk to throw it on
the stake, he was still alive. The four limbs were untied from the
ropes and thrown on the stake set up in the enclosure in line with
the scaffold, then the trunk and the rest were covered with logs and
faggots, and fire was put to the straw mixed with this wood.
"...In accordance with the decree, the whole was reduced to ashes.
The last piece to be found in the embers was still burning at
half-past ten in the evening. The pieces of flesh and the trunk had
taken about four hours to burn. The officers of whom I was one, as
also was my son, and a detachment of archers remained in the square
until nearly eleven o'clock.
"There were those who made something of the fact that a dog had
lain the day before on the grass where the fire had been, had been
chased away several times, and had always returned. But it is not
difficult to understand that an animal found this place warmer than
elsewhere" (quoted in Zevaes, 201-14).
Eighty years later, L&on Faucher drew up his rules "for the
House of young prisoners in Paris":
"Art. 17. The prisoners' day will begin at six in the morning in
winter and at five in summer. They will work for nine hours a day
throughout the year. Two hours a day will be devoted to instruction.
Work and the day will end at nine o'clock in winter and at eight in
summer.
Art. 18. Rising. At the first drum-roll, the prisoners must
rise and dress in silence, as the supervisor opens the cell doors. At
the second drum-roll, they must be dressed and make their beds. At
the third, they must line up and proceed to the chapel for morning
prayer. There is a five-minute interval between each drum-roll.
Art. 19. The prayers are conducted by the chaplain and followed by
a moral or religious reading. This exercise must not last more than
half an hour.
Art. 20. Work. At a quarter to six in the summer, a quarter
to seven in winter, the prisoners go down into the courtyard where
they must wash their hands and faces, and receive their first ration
of bread. Immediately afterwards, they form into work-teams and go
off to work, which must begin at six in summer and seven in winter.
Art. 21. Meal. At ten o'clock the prisoners leave their
work and they wash their hands in their
courtyards and assemble in divisions. After the dinner, there is
recreation until twenty minutes to eleven.
Art. 22. School. At twenty minutes to eleven, at the
drum-roll, the prisoners form into ranks, and proceed in divisions to
the school. The class lasts two hours and consists alternately of
reading, writing, drawing and arithmetic.
Art. 23. At twenty minutes to one, the prisoners leave the school,
in divisions, and return to their courtyards for recreation. At five
minutes to one, at the drum-roll, they form into workteams.
Art. 24. At one o'clock they must be back in the workshops: they
work until four o'clock.
Art. 25. At four o'clock the prisoners leave their workshops and
go into the courtyards where they wash their hands and form into
divisions for the refectory.
Art. 26. Supper and the recreation that follows it last until five
o'clock: the prisoners then return to the workshops.
Art. 27. At seven o'clock in the summer, at eight in winter, work
bread is distributed for the last time in the workshops. For a
quarter of an hour one of the prisoners or supervisors reads a
passage from some instructive or uplifting work. This is followed by
evening prayer.
Art. 28. At half-past seven in summer, half-past eight in winter,
the prisoners must be back in their cells after the washing of hands
and the inspection of clot at the first
drum-roll, they must undress, and at the second get into bed. The
cell doors are closed and the supervisors go the rounds in the
corridors, to ensure order and silence" (Faucher, 274, 82).
We have, then, a public execution and a time-table. They do not
punish the same crimes or the same type of delinquent. But they each
define a certain penal style. Less than a century separates them. It
was a time when, in Europe and in the United States, the entire
economy of punishment was redistributed. It was a time of great
"scandals" for traditional justice, a time of innumerable projects
for reform. It saw a new theory of law and crime, a new moral or
political justification of old laws were
abolished, old customs died out. "Modern" codes were planned or drawn
up: Russia, 1769; Prussia, 1780; Pennsylvania and Tuscany, 1786;
Austria, 1788; France, 1791, Year IV, 1808 and 1810. It was a new age
for penal justice.
Among so many changes, I shall consider one: the disappearance of
torture as a public spectacle. Today we are rather inclined to ignore
perhaps, in its time, it gave rise to too mu
perhaps it has been attributed too readily and too emphatically to a
process of "humanization", thus dispensing with the need for further
analysis. And, in any case, how important is such a change, when
compared with the great institutional transformations, the
formulation of explicit, general codes and unified rules of
with the almost universal adoption of the jury system, the
definition of the essentially corrective character of the penalty and
the tendency, which has become increasingly marked since the
nineteenth century, to adapt punishment to the individual offender?
Punishment of a less immediately physical kind, a certain discretion
in the art of inflicting pain, a combination of more subtle, more
subdued sufferings, deprived of their visible display, should not all
this be treated as a special case, an incidental effect of deeper
changes? And yet the fact remains that a few decades saw the
disappearance of the tortured, dismembered, amputated body,
symbolically branded on face or shoulder, exposed alive or dead to
public view. The body as the major target of penal repression
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William C. Dietz - The Prison Planet英文小说
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William C. Dietz - The Prison Planet英文小说
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Languages:
Full Audio
Portuguese-Brazil
Simplified Chinese
Includes 18 Steam Achievements
Title: Prison Architect
Genre: , ,
Developer:
Publisher:
Release Date: 6 Oct, 2015
BAFTA 2016 Winner: Best Persistent Game
Buy Prison Architect Standard
Buy Prison Architect Aficionado
Includes the Standard Edition, PLUS access to the Soundtrack and Artbook.
Buy Prison Architect Introversioner
Includes the Standard & Aficionado Editions, PLUS , ,
Already own one of those titles?
Give the Extra Copy to a friend!
Buy Prison Architect Name in Game
Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.
Buy Prison Architect Name in Game Upgrade DLC
Upgrade from any other version to gain the ability to name a prisoner and write his bio.
Includes the Aficionado, and Introversioner content.
Recent updates
Prison Architect Update 6 has been released! And we have brand new game prototypes to show you.
TWO BRAND NEW GAME PROTOTYPES
Introducing 'Scanner Sombre' and 'Wrong Wire'
Skip forward to 22 minutes into the video, to see us demonstrate two of our (potentially) upcoming games. These are prototypes we have been developing in secret until now, and will form the basis of whatever comes next after Prison Architect.
Please keep in mind that whilst we intend to continue supporting Prison Architect with updates for a very long time, we also intend to make new games, just as we have always done.
We are interested in your thoughts on the new games.
Please go here to vote on your favourite:
PRISON ARCHITECT
= Seasons and Weather
- The game will now move through the seasons, with the outdoor temperature varying based on the time of year.
- Various weather patterns can occur during the game, varying based on the current season.
- Overcast
- Torrential rain (Special event, rare)
- Snow and frost
- Heatwave (special event, rare)
- Prisoners needs will be affected by the weather when they are outdoors. Getting rained on will spike their
comfort, clothing and warmth needs.
- Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage)
can now die of exposure.
- Weather is DISABLED by default in all prisons, and can be enabled when creating a new map.
Alternatively, use the new &Map Settings& screen in the Extras menu.
= Map Settings
You can now adjust the settings of your prison from a new screen called &Map Settings&, found in the Extras menu.
This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map.
Nb. You can enable these options, but you cannot disable them once enabled.
Available options:
- Enable Gangs
- Enable Events
- Enable Weather
= Job Prioritisation
- You can now mark any job as a high priority. Simple hold control and either
left click or left drag a selection to mark jobs. Available workers (who aren't
already on a high priority job) will stop what they are doing and be assigned
to the high priority job.
- If no workers are available, high priority jobs will take precedence when the
workers become available. A small icon in the lower right of a visible job shows
if it is marked as a high priority job.
- You can remove the high priority marking on jobs by holding control and either
right clicking or dragging a selection.
- Hovering over an in progress job will now highlight the entity working on it,
showing a red line leading to the worker responsible for the job.
- Pressing F while highlighting an in progress job will cause the camera to follow
the working entity and keep the highlight active.
= Performance Work (continued)
Further performance gains were made this month through several different approaches to optimisation.
- More systems moved to overlap with Render().
- Optimisations to the visible object list builder.
- Singly linked lists mostly replaced with arrays (FastList).
- Avoid copying of containers where possible.
- NeedSystem optimised.
= Bug Fixes
Temperature and lightmap system corruption bug fixed.
- 0010618: [Gameplay] Temperature next to fire is in the negatives
- 0010625: [Gameplay] Temperature drops instantly even in areas that should be producing heat
Stay up to date:
Having read the feedback, we think that we made the hot water pipes too fiddly for many players by requiring every shower head to be wired up to warm water to avert a riot of frigid prisoners.
We've now changed the system so that a hot shower is an optional luxury and gives a benefit to prisoners' well-being if you feel generous enough to provide it.
Changes:
- If a shower head is connected to hot water, this will benefit prisoner's warmth and comfort needs. Cold showers no longer cause frigid effect.
- Hot water range increased.
- Hot water makes sinks work faster.
“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.” RPS
&Prison Architect, to be sure, is an excellent game, worthy of comparison to its canonical inspirations, Dwarf Fortress and Bullfrog Productions’ 1990 construct-and-manage simulations. Few games can hope to match Prison Architect’s emergent storytelling, and fewer still can balance brutality and poignancy like it does.& KILLSCREEN
About This Game
Build and Manage A Maximum Security Prison.
Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job- lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.
You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?
Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock--em--up.
Story Mode
Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion.
This is followed by four additional chapters focusing on different characters and aspects of prison life.
From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.
Escape Mode
Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.
Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co
System Requirements
SteamOS + Linux
Minimum:
OS:XP
Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
Memory:4 GB RAM
Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
Hard Drive:300 MB HD space
Minimum:
Processor:2009 era Macbook Pro, Core2 Duo processor
Memory:4 GB RAM
Hard Drive:300 MB HD space
OS: Ubuntu 12.04 or later
Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
Memory: 4 GB RAM
Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
Hard Drive: 300 MB HD space
Prison Architect is subject to certain terms and conditions which are available here: http://www.introversion.co.uk/legal/
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Very Positive
(1,198 reviews)
Very Positive
(20,499 reviews)
This game is a sort of prison tycoon combined with Sims plus micromanagement of the layout, schedule, development and control of the whole environment and population within your map. Is a long-term discovery and joy for someone who likes to be in charge with all the above.Pros:- I really like the &needs& bars of the inmates, brings back the S- The daily schedule can be set acco- You can set patrooling paths wherever you want and restrict access to areas acc- You can perform research of additional features or helpful financial treats (the research tree is not very complex BTW, it should provide more);- You can have many different buildings for the needs of the inmates o- Is up to you to decide how to arrange everything and how to balance everything in your prison, without being forced to adopt only- Training & programs for the inmates. (Employees should also make more courses & activities);- M- I- Huge replayability and attractive sandbox mode, where you have complete freedom to decide everything, even without financial restrictions- Campaign mode quite interesting, even if was very short :(CONS:- Bug: The workers, sometimes, when installing utilities, don't install all of the tasked items, you must verify and redo what's missing.- Dynamic of people (inmates+employees) sometimes annoying because of the bouncing effect (when entering a door, they are bouncing and missing the door, until its speed will reduce.- Power grid capacity - this is actually a huge minus. If you want to expand your prison and the upgraded electric system is almost at its limit, you will not be able to connect another power generator to the same grid, you MUST make a completelly different path for your cables, which cannot intersect with your other power system, otherwise you will have a blackout.- Too little information on the object you place in rooms and the effect they have.- The time frame of the whole day is too fast! Actually, the inmates and the staff are losing a quarter of the time going from one thing to another or waiting for the guard to come and open the gates. If the time would pass half the speed, it would be much better.
love the game has cute graphics and very in depth logistics thanks for making the game and i would reccomend making a game where its about cops or the city PD fighting crime. 10/10 goood game -me
Started program for workshop safety.Only one prisoner came.The foreman did such a poor job that right after the program was done, the prisoner comitted suicide with drugs.10/10 foreman
After 37 hours, I'm still coming back to this game.
It's a fun game, you build a prison, you can even try to break out of the prison you built. I recommend it, its fun when you try to escape, you can build your character up where he/she can one shot people, basically... you murder everyone.. Fun though!
77 Hours on record. Prison Architect had me questioning wether I had liked it or not at first. After maybe ten hours put into it is when I decided that I had liked it. The game will keep you on your toes to watch for escaping prisoners, while you are also keeping an eye on your minimum security prisoners. If you are okay with the whole 2D perspective then it is a good game to pass the time with.
I stayed up till 2am for nights in a row till I had 14 hours in this game, but having spent all that time I don't feel like I acomplished anything. Similar building games like Sim City 4 or Cities Skylines also manage to suck up so much time but whenever I stop playing SC4 I lookback on the city that I've expanded and feel proud of however many new citizens I have or how slightly closer I may be to one day but in Prison Architect I just do not ever get that feeling.And I think that's caused by a number of reasons: first and formost is the ugly pixel graphics or poorly implimented menu UI, this is just not a pretty game to look at, so I can never really enjoy looking back on what I've just built. All of the joys of building come from your imagination of what you want a prison to look like.This needs a bit of explaining: I don't just mean that the way you design the prison looks prettier in your head because the graphics look bad, though that is certainly true. The problem comes that way you arrange ammenities is almost
while other building games require some logical design in where you place objects prison arcitects ammenities act as a checklist. You could give an office a desk with a chair behind it and a filing cabinet in close range, or you can push the desk innaccesably up against a wall, block the door with the chair, and put the filing cabinet in the center of the room and the game will say thats just as good. To keep up with how many prisoners the game was giving me at one point I simply made a set of large rooms with 50 bunk beds and a few toilets and the prison was functioning just as well as it ever had.The second big reason that this game lacks the satisfaction that building sims need is that the inflow of prisoners always specific and timed. In a city building game the joy comes from having successfully pulled in more citizens by building more blocks or bigger buildings. In prison architect you know that in 24 hours you are going to get X number of prisoners, and so you build to fit more, not to bring in more. This is just stressful, real prisons don't constantly build new wings, that would be absurd, but this game expects a constant and ever increasing prison and forces you to do this or else.Every part of the design in this game works to successfully s and if all you are looking for is something to make you forget what time it is and ignore the depressing realities of life then fine, it does its job well enough. But if you want something a little more then that, where you can feel like those hours were well spent then look elsewhere.
This game is really addictive and is pretty challenging at times, overall excellent game.
I don't think anyone wakes up in the morning and goes &I want to build a prison today.& Penitentiaries just don't have the same feel-good appeal as cultivating a city or a business, really. I think the developers behind Prison Architect had this in mind the whole way through development, because it never really dwells on the darker elements of incarceration. What it does do is give you a wealth of building options, so many that you won't even have time to question the ethics of your creations.Prison Architect drops you off on a flat piece of land with a road running through it, and expects you to build a house of corrections. You're given an initial grant of money and some builders, and from that humble beginning you build cells, showers, kitchens, offices, power plants, laundry rooms, exercise yards, chapels, armories, morgues, classrooms... Honestly I don't have enough space to list out all the facilities you can place. The big selling point behind PA that will become immediately obvious is that you can build EVERYTHING. No detail is spared in how the prison is simulated, and every phone booth and ironing board must be accounted for.This incredible level of detail extends to your prisoners and the handling of them, as well. Each of your little ne'er-do-wells has a detailed rap sheet and biography, specific incarceration needs including security level, moods and interests, and a laundry list of stats that can be tracked. Of course, you can't just throw such complex sims in a hole and call it a day (okay you can but it won't end well). Your prisoners have a schedule to stick to that includes eating, showering, working, playing, and sleeping. You can edit this schedule to your heart's content, even setting different schedules for different security levels.There's still a boatload of systems I haven't even touched on like advanced security and visitation and work programs and research, but surely you get the point by now. Understand that while all this may sound daunting, Prison Architect handles it in a very gentle way. Early on, prisons don't need hardly any of the complex amenities, giving you time to unlock and familiarize yourself with them. You also have a huge list of options for customizing your difficulty, allowing you to even disable certain systems if you feel they make the game too complex. It's a consideration that more in-depth sims should adopt, because it means casual players and experienced managers can all find a pace they enjoy.It's rare to find such a deep and detailed simulation that also allows you to dive just as far as you want, and at your own pace. You can tool along with a mostly functional prison just with the basic food and shelter services, explore additional systems at your pace, or go whole-hog in an attempt to build the perfect penitentiary. The 2D vector graphics might not be the most attractive but their simple lines and animations help keep the detailed interactions of your prison clear. Sound design is admittedly minimal, but it's not much of a drawback when there's so much more offered. No matter your skill or interest level, Prison Architect will find a way to capture your attention.
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4 people found this review funny
& Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock--em--up. &Prison Architect is a sandbox game where you're building and managing your own Maximum Security Prison. That's the whole point of the game, actually.PROS
Build your own Prison - Is it gonna be male, female specific? Strict Punishing or completely peaceful prison? Up to you!
Endless Replayability - Get creative! With lots of features implemented in that game, you can create hundreds of different prisons. No matter how ridiculous they look!
Story Mode - A Huge in-game tutorial where you meet yourself with various objectives. From building the rooms, to choking the riots. You will be facing with the emotional cutscenes at some time, too.
Simulation - Your prisoners can be either happy, supressed, addictive (to common additions), or even suicidal depending on your Policy, Regime and many other actions.
Escape Mode - An intense gamemode if the prison meets the criterias of High Security. Have you got what it takes to escape your own prison?
Workshop - Try out other player's creations. Not just prisons, by the way!
Name In Game [DLC] - With additional content, you could, for example, add your family members, friends, or even your enemies in your prison,CONS
Lots of Minor, yet noticable Bugs - During it's 2 year Early Access, the Prison Architect was in unstable shape. Even out of the beta state, the game still has some major bugs to fix.
The Collectibles - It's not a major thing, but the game features the collection of Polaroids and Bible Pages that are somewhat rare thing to find. It can become stressful for Collectors to find every single rare piece of Bible Page.I, honestly, never thought that I would find this sandbox game that entertaining.Recommending this game to anyone! Even with low creativity.
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38 people found this review funny
When I first started playing I only did sandbox. I had no idea you could adjust when you wanted your prisoners to start arriving so they all automaticly came on the second day, so the game went like this.-The prisoners have arrived: QUICK BUILD SOME CELLS-The prisoners need food: HURRY BUILD A CANTEEN-The pr HIRE SOME GUARDS!!!It took me 20 tries before I learned you were meant to build a prison then add prisoners.That made the game slightly more easy.
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7 people found this review funny
what a game!! well this game in
a 3d model
... jesus christ
my dream, nice gameplay, have a few bugs but in overall is just amazing
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I accidentally clicked &FreeFire& and now all that is left is ashes.
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15 people found this review funny
I bought this game blind hoping to find a sim game where I can shut off my brain and maybe torture some inmates for ???? and giggles.No, you had to put in a storyline. You had to make the inmates have their own stories and life and I just wanted to see them get out a reformed man.YOU HAD TO MAKE ME FEEL I WASN'T READY FOR THIS. I WAS NEVER READY FOR THIS.Good game, I imprisoned myself just by buying this.
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I had to keep Activision's and EA's
CEOs along with Gabe in protective custody because all other prisoners wanted to ???? and kill them but a good game Though
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I played lots of indie games but this one is the best.This game endless,all you need is creativity.Game also has workshop which has tons of mods.And yes you have purpose like being warden,collecting photos,saving money,getting bigger,protecting your staff,obeying government's rules and bla bla a lot of things like that.This game gives you free,chill game when you have to wait your friend or listening music middle of night open this play
or 1 hour save and close.This game won't end because concept is endless but most important is developers are keeping game updated so that doesn't feel you threw your money away don't wait buy this game and support developers...!!! 9/10 !!!
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Amazing, spent hours on this game and I didn't even notice the time go, so entertaining and lots to do.
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I build a prison that holds hundreds of convicts. Prisoners are happy, except for occasional shotgun sounds that slowly decimate my population.One day, Richard arrives - a legendary prisoner. Sentenced for a total of 10 years. I treat Richard like a king in his own prison mansion. He destroys the door with his fists and kills the gardener. Richard is sentenced to two hours of solitary, but decides to break out of his high security solitary cell, kills 5 armed guards and proceeds to mow down prisoners, guards, and armed guards with a shotgun. He is tazed and sentenced to solitary. Repeat multiple times.Richard is locked into a building without exits. His sentence continues to rise as a regular supply of new cooks that are locked in with him is needed.One day - after killing yet another two cooks - he is sadly assassinated by ten armed guards. He dies after only 8.2 out of 2408 years. His legacy lives on as a new legendary prisoner arrives.2408/10, would sacrifice dozens of guards and prisoners again.No prisoners were harmed during the making of this review.
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