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>>>You _______ call him if you want to, but you _______, for he..
You _______ call him if you want to, but you _______, for he’ll surely come here soon. A. mustn’tB. needn’tC. needn’tD. doesn’t need
题型:单选题难度:中档来源:不详
B试题分析:考查情态动词:句意:如果你想你可以打电话给他,但是你不必,因为他一定会回来的。第一空填may,表示“可以”,can“能够”或“客观可能”,have to不得不,第二空填needn’t不必,mustn’t禁止,D项助动词错了,选B。
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据魔方格专家权威分析,试题“You _______ call him if you want to, but you _______, for he..”主要考查你对&&情态动词&&等考点的理解。关于这些考点的“档案”如下:
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因为篇幅有限,只列出部分考点,详细请访问。
情态动词的概念:
情态动词表示说话人对某一动作或状态的态度。几组词的辨析:
1、need和dare的用法:need和dare既可用作情态动词,也可用作实义动词。用作情态动词时,主要用于否定句和疑问句。用作实义动词时,可用于各种句式。 (1)用作情态动词:&如:—Need I come? 我需要来吗?&&&&&&&& —Yes, you must. 需要。 &&&&&&&& You needn′t telephone him now. 你现在不必打电话给他。&&&&&&&&&&I don′t think you need worry. 我想你不必发愁。&&&&&&&&&&She dare not go out alone at night. 她晚上不敢一个人出去。 &&&&&&&& How dare you say I′m unfair? 你竟敢说我不公平? &&&&&&&& Not one of them dared mention this.他们谁也不敢提这件事。 (2)用作实义动词: 如:You don′t need to do it yourself. 你不必亲自做这件事。 &&&&&&& We need to tell them the news. 我们需要把这消息告诉他们。 &&&&&&& The table needs painting(to be painted.). 桌子需要油漆一下。 &&&&&&& We should dare to give our own opinion.我们要敢于提出自己的观点。 &&&&&&& He did not dare(to) look up. 他不敢抬头看。 &&&&&&& I dare day he′ll come again. 我想他会再来的。2、can和be able to:(1)情态动词can只有两种时态形式,现在式can和过去式could,而be able to有多种时态形式。 如:Mary can play the piano. She has been able to play it since she was 5. 玛丽会弹钢琴。她五岁起就会弹了。 (2)用在过去时中,could经常表示能够做某事,事实上不一定去做,而was∕were able to则表示“过去做成了某事”。在否定句中两者可通用。 如:He could swim across the English Channel. But he didn′t feel like it that day. &&&&&&& 他能游过英吉利海峡,但那天他不想游。 &&&&&&& Yesterday I was able to get home before the heavy rain. 昨天我在下大雨前赶到了家里。 3、must和have to:must表示主观意志,而have to表示由于客观因素不得不做某事。must没有过去式,除在间接引语中可用于表示过去时间,在直接引语中表示过去时间应该用had to代替。 如:I told her that she must give up smoking. 我叫她必须戒烟。 &&&&&&& We had to get everything ready that night. 我们那晚得把一切准备就绪。 4、would和used to:(1)usedto表示过去与现在或过去某时与后来的情况有不同,而would只表过去的情况。如:People used to think that the earth was flat. &过去人们认为地球是平的。(现在人们不这么认为。)&&&&&&& &She would go out for a walk in the morning when she was in the country. &&&&&&& 在乡下时,她总是在早晨去散会儿步。(可能现在仍有散步的习惯。) (2)used to可表示过去的习惯动作和经常的情况,而would只表示过去的习惯动作。 如:He used to∕would smoke while writing. 过去他写东西时常抽烟。 &&&&&&& She used to be fat. 她过去很胖。 情态动词的基本用法:1、can(could): 1)表示能力,could主要指过去时间。 如:Two eyes can see more than one. 两只眼比一只眼看得清。 &&&&&&& Could the girl read before she went to school? 这女孩上学前能识字吗? 2)表示可能(理论上或是逻辑判断上)。 如:The temperature can fall to–60℃, that is 60℃ below freezing. 气温可降至-60℃,也就是零下60℃。 &&&&&&& He can′t(couldn′t) have enough money for a new car. 他不可能有足够的钱买新车。&& &&&&&&& You mustn′t smoke while you′re walking around in the wood. You could start a fire.& &&&&&&& 在林子里走时勿吸烟,那样可能会引起火灾。 3)表示允许。 如:Can I have a look at your new pen? 我可以看一看你的新钢笔吗? &&&&&&& He asked whether he could take the book out of the reading-room. 他问他可不可以把书带出阅览室。 4)表惊异、怀疑、不相信等态度。主要用于否定句、疑问句或感叹句中。 如:Where can(could) they have gone to? 他们会去哪儿了呢? &&&&&&& He can′t(couldn′t) be over sixty. 他不可能超过六十岁。 &&&&&&& How can you be so careless? 你怎么这么粗心? 5)比较委婉客气地提出问题或陈述看法。 如:Can(Could) you lend me a hand? 帮我一把好吗? &&&&&&& I′m afraid we couldn′t give you an answer today. 恐怕我们今天不能给你答复。 2、may(might): 1)表允许,might可以指过去时间,也可指现在时间,语气更委婉。 如:You may take what ever you like. 你喜欢什么就拿什么。 &&&&&&& He told me that I might smoke in the room. 他告诉我可以在房间里抽烟。 &&&&&&& May(Might) I ask for a photo of your baby? 我可以要一张你宝宝的照片吗?在回答以may引起的问句时,多避免用这个词,而用其它方式:如:Yes, please./Certainly. /Please don′t./You′d better not./No, you mustn′t.等,以免显得太严峻或不客气。 2)表可能(事实上)。可以指过去时间,也可以指现在时间,但语气更加不肯定。 如:He may be at home. 他可能在家。 &&&&&&& She may not know about it. 她可能不知道这件事。 &&&&&&& He was afraid they might not agree with him. 他担心他们可能不同意他的意见。& 如:They might be having a meeting, but I′m not sure. 他们有可能在开会,不过我不肯定。 3、must:1)表示义务。意为“必须”(主观意志)。 如:We must do everything step by step. 我们一切都必须循序渐进地做。 &&&&&&& You mustn′t talk to her like that. 你不可能那样对她说话。 &&&&&&&& —Must we hand in our exercise-books now? 我们现在就要交练习本吗? &&&&&&&& —No, you needn′t./No, you don′t have to.不必。(这种情况下,一般不用mustn′t) 2)表示揣测。意为“想必、准是、一定”等,只用于肯定句。 如:He must be ill. He looks so pale. 他准是病了。他的脸色苍白。 如:She′s wearing a diamond necklace. She must have a lot o fmoney. 她戴着钻石项链,一定很有钱。 4、shall:1)表征询意见,用于第一、第三人称疑问句。 如:Shall I get you some tea? 我给你点茶好吗? &&&&&&& Shall the boy wait outside? 让那男孩在外面等吗? &&&&&&& What shall we do this evening? 我们今晚做什么? 2)表说话人的意愿,有“命令、允诺、警告、决心”等意思,用于第二、第三人称陈述句。 如:You shall do as I say. 按我说的做。(命令) &&&&&&& You shall have my answer tomorrow. 你明天可以得到我的答复。(允诺) &&&&&&& He shall be sorry for it one day, I tell you.有一天他会后悔的,我告诉你。(警告) 如:Nothing shall stop us from carrying out the plan.什么也不能阻止我们执行这项计划。(决心) 5、will:1)表意愿,用于各种人称陈述句。 如:I will do anything for you. 我愿为你做任何事。 &&&&&&& None is so blind as those who won′t see. 不愿看的人眼最瞎。 &&&&&&& If you will read the book, I′ll lend it to you. 如果你愿意读这本书,我会把它借给你。 2)表请求,用于疑问句。 如:Will you close the window? It′s a bit cold. 请你把窗户关上好吗?有点冷。 &&&&&&& Won′t you drink some more coffee? 再来一点咖啡好吗? 3)表示某种倾向或习惯性动作。 如:Fish will die out of water. 鱼离开水就不能活。&&&&&&& The door won′t open. 这门打不开。 &&&&&&& The boy will sit there hour after hour looking at the traffic go by.& &&&&&&& 那男孩常常坐在那里好几个钟点,看着车辆行人通过。 6、should:1)表义务。意为“应该”(某件事宜于做),用于各种人称。 如:You should be polite to your teachers. 你对老师应该有礼貌。 &&&&&&& You shouldn′t waste anytime. 你不应该浪费时间。 2)表推测,意为“想必一定、照说应该、估计”等。 如:The film should be very good as it is starring first-class actors. 这部新电影是一流演员主演的,估计拍得很好。&&&&&&& &&&&&&& They should be home by now. 照说他们现在应当已经到家了。 7、would:1)表意愿。 如:They would not let him in because he was poorly dressed. 他们不让他进去因为他衣着破旧。&&&&&&&&&I said I would do anything for you. 我说过我愿意为你做任何事。 2)表委婉地提出请求、建议或看法。 如:Would you like another glass of beer? 再来杯啤酒好吗? &&&&&&& Would you mind cleaning the window? 请把窗户擦一下好吗? &&&&&&& They wouldn′t have anything against it. 他们不会有什么反对意见。 3)表过去反复发生的动作或过去的一种倾向。 如:Every time she was in trouble, she would go to him for help. 她每遇到麻烦都会向她求助。8、ought to:1)表义务,意为“应该”(因责任、义务等该做),口气比should稍重。 如:You are his father. You ought to take care of him. 你是他父亲,应当管他。 &&&&&&& You oughtn′t to smoke so much. 你不应该抽这么多烟。 2)表推测,暗含很大的可能,语气较弱。 如:Han Mei ought to know his telephone number. 韩梅该知道他的电话号码。 &&&&&&& There′ it ought to be a fine day tomorrow. 今天有晚霞,明天应该是个好天。 9、used to:表示过去的习惯动作或状态,现在不复发生或存在。疑问式和否定式有两种。 如:He used to live in the countryside, but now he lives in the city. 他过去住在乡下,现在住在城里。 &&&&&&& There used to be a building at the street corner, but it has been pulled down. 街道拐角处过去有座楼房,现在拆了。 &&&&&&& I usedn′t (didn′t use) to smoke. 我过去不抽烟。 &&&&&&& Used you(Did you use) to go to school on foot? 你过去常步行去学校吗?情态动词的其他用法:首先它是动词,而且不同于行为动词,行为动词表示的是可以通过行为来表达的动作(如写,读,跑),而情态动词只是表达的一种想法(如能,也许,敢)。用法是:情态动词+行为动词原形:句:I can read this sentence in English. 我能用英语读这句话。情态动词是一种本身有一定的词义,表示说话人的情绪,态度或语气的动词,但不能单独作谓语,只能和其他动词原形构成谓语。 如:We can be there on time tomorrow. 我们明天能按时去那儿。 &&&&&&& May I have your name? 我能知道你的名字吗? &&&&&&& Shall we begin now? 我们现在就开始吗? &&&&&&& You must obey the school rules. 你必须遵守校规。情态动词知识体系:
&情态动词表推测的三种句式: 1、在肯定句中一般用must(一定),may(可能),might/could(也许,或许)。如:He must/may/might know the answer to this question? 他一定/可能/也许知道这个问题的答案。&&&&&&&&&It is cold in the room. They must have turned off the heating. 屋里很冷,他们肯定把暖气关了。 2、否定句中用can't/couldn't (不可能), may not/might not(可能不)。如:It can't/couldn't be the headmaster. He has gone to America.& 这不可能是校长,他去美国了&&&&&&& He may not/might not know the scientist. 他也许不认识那位科学家。 3、疑问句中用can/could(能……?)。如:Could he have finished the task? 他可能把任务完成了吗?&&&&&&& Can he be at home now? 他现在能在家吗?注:以上三种句式中情态动词的语气按程度都是依次递减的。Might, could并非may, can的过去式,而表示语气较为委婉或可能性较小。情态动词表推测的三种时态:1、对将来情况的推测,用“情态动词+动词原形”。如:She must/may/might/could arrive before 5.& 5:00前她一定/可能/也许到。 &&&&&&& She must/may/might/could walk miles and miles among the hills without meeting anyone.&&&&&&& 她一定/可能/也许会在山里一连走好几英里而遇不到一个人。 2、对现在或一般情况的推测,用“情态动词+be”,“情态动词+bedoing”或“情态动词+动词原形”。如:He must/may/might/could be listening to the radio now. 他一定/可能/也许正在听收音机。&&&&&&& He can't(couldn't)/may(might) not be at home at this time. 这个时候他不可能/可能不在家。&&&&&&& Mr. Bush is on time for everything. How can(could) he be late for the opening ceremony? &&&&&&& 布什先生一向准时,这次开幕式他怎么可能迟到呢? 3、对过去情况的推测,用“情态动词+have+过去分词”。如:It must/may/might/ could have rained last night. The ground is wet. 地湿了,昨晚肯定/可能/也许下雨了。&&&&&&& The door was locked. He can(could) not/may(might) not have been at home. 门锁着,他不可能/可能不在家。&&&&&&& &&&&&&& Can/Could he have gotten the book?难道他找到书了吗?注:情态动词should/ought to表推测时,意为“想必会,理应……”但与“have+过去分词”连用时,则又可构成虚拟语气意为“本应该做某事却没做”。如:It's seven o'clock. Jack should/ought to be here at any moment. &&&&&&& 现在七点钟了,杰克理应随时到达。(推测)&&&& &&&&&&& She should/ought to have attended your birthday party, but she had to look after her mother in hospital.(虚拟)&&&&&&& 她本该出席你的生日晚会的,可是她得在医院照顾她妈妈。& &&&&&&& Tom should not/ought not to have told me your secret, but he meant no harm.(虚拟)&&&&&&& 汤姆本不该告诉我你的秘密,可是他并无恶意。
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与“You _______ call him if you want to, but you _______, for he..”考查相似的试题有:
198590229422448824202938427018211030&|&┆┆┆┆&&
A社回应:激战2国服爵位系统绝不等同于VIP(3)
&& 正文新浪游戏: 10:40
  采访英文原版:
  During the China CBT3, players found that there are some differences with the US version. From developers view, what changes and differences of GW2 China version in your opinion compared to the west version??
  Mike O’Brien, president and co-founder, ArenaNet: The largest set of improvements we made was to the new player experience. We used our experience launching the game in NA/EU to identify what players found confusing as they joined GW2, and made sure to fix those things before launching in China。
  In the NA/EU launch version, the game only properly introduced a few systems, but mostly it provided everything with no introduction at levels one and two: downed state, profession abilities, off-hand weapons, underwater, crafting, gathering, map completion, fast travel, banking, trading post, PvP, and WvW. In the China version we spread out more of these so we could provide a proper introduction of each. Note though that advanced players can still skip ahead: they can work on various aspects of map completion, travel with Asura Gates, and join PvP or WvW, before the level at which these features are introduced。
  In the NA/EU launch version, the game introduced a new personal story step every few levels, so after completing each story step the player was expected to do some leveling up before attempting the next. In the China version story steps are grouped together so that players can complete an entire section of the story at once。
  In the NA/EU launch version, the game provided a skill point, a trait point, and some attribute points on each level up. These were very incremental changes that were difficult to notice or appreciate. In the China version the game provides rewards in bigger batches so that players can immediately notice and appreciate the difference. For example, one level you get five skill points at once, another level you get a big boost to your attributes。
  In addition to improving the new player experience, we also made changes that we think are right for the long-term play experience. The biggest of those must be the change to the dye system.?In the NA/EU launch version dyes were character unlocks, whereas in the China version they&0#39;re account unlocks. With this new system you only need to collect a dye once and you can use it on any character. This is more convenient, but it means demand for dye will go down, so we&0#39;re also reducing supply. Dye unlocks now come only from crafting and from the gem store。
  Actually NA/EU players have been asking for dyes to be account unlocks for a long time and we&0#39;ll want to make essentially this same change for NA/EU. The differences will be in phrasing. In the NA/EU version players purchase dye pack in China players purchase dye identifiers from the gem store. Either way you purchase something and it gives you random dye, permanently unlocked for all characters on your account。
  Getting back to the question, I have provided a sampling of changes we made for the China version but this list is by no means exhaustive. A lot of our work went into changes that seem detailed or hard to notice, but to us, those details matter a lot.?We re-implemented every hint in the game. We made the game teach itself and removed the old ineffective help system. We added a content direction system so that the game always points you to something you can do next. We even made behind-the-scenes changes, like changing the way the game stores its data on disk, and rewriting critical back-end servers to prepare for launch capacity。
  GW2 China announced will sync with the global version previously but we found actually there are a lot things that do not synchronized. For instance, in the US version, the weapon skills unlock by battles but in China server this is by level. What is the reason here??
  Mike O’Brien: We think that unlocking weapon skills by level is a better system. It&0#39;s simpler, it gives players more time to learn their first weapon, and then it means that they have all skills unlocked immediately when they find new weapon types later in the game。
  To answer your question more generally, when we talk about keeping the versions synchronized, our core concern is to ensure that players can experience every new Living World episode and every new Feature Pack when we release them at about the same time in each territory. Thus it&0#39;s important to us that the territories shares common core systems so that new content we introduce works the same everywhere in the world。
  Going back to the example of weapon skill unlocks, it doesn&0#39;t particularly matter to a player&0#39;s enjoyment of Living World episodes or of a new Feature Pack release whether he had originally unlocked his weapon skills through combat or through leveling. Either way, the skills are unlocked. So we made that change for China because we think it&0#39;s right for China, and we have plenty of time to decide later whether we should bring that change back to NA/EU too。
  In some cases we have allowed the versions to diverge because there&0#39;s a change we can make for China that would be very difficult to bring back to NA/EU. I&0#39;ll give an example. In GW2, guilds can exist across multiple worlds. In the NA/EU version, guilds earn influence separately and spend it separately on each world that their members play on. In the China version, guilds have a single pool of influence, and the upgrades they purchase with influence benefit members on all worlds. Obviously the China system is better, but it&0#39;s not easy to take a system like that back to NA/EU where guilds already have different unlocks on different worlds。
  In some cases we couldn&0#39;t allow even a temporary divergence without threatening our ability to ship new Living World releases and Feature Packs globally. I&0#39;ll give an example. At launch in NA/EU we had long queue times for WvW, and WvW is only getting more popular over time, so we expected very long queue times in China. It was important for us to fix the WvW queuing situation before launching in China. But this was not something we could allow to diverge, so we ensured that we released the new WvW map, Edge of the Mists, in all territories prior to the launch in China。
  Keep in mind, we&0#39;ll be releasing a Feature Pack after CBT3 but before the launch of the game in China, so you&0#39;ll see more of that type of global change then。
  Besides the above questions, others like WvW, in the US server, a new player can directly enter WvW at level 2 through the WvW but on China Server this needs level 35 without WvW icon and playeres have to run in it. What’s your consideration here??
  Mike O’Brien: In China also, players can enter WvW at level 2. We don&0#39;t think that&0#39;s a very good experience, but it&0#39;s there for advanced players。
  You&0#39;re seeing a partially implemented system in CBT3. Here&0#39;s how it will work: the WvW button will appear at level 35 or when any character on your account has earned a single rank in WvW. So if you want early access, you can use an Asura gate to travel there at level 2, earn a single rank, and all of your characters will get the WvW button。
  KongZhong once said there will be no VIP system in game, but in the CBT3 that the Royal Title system caused big controversy here as players basically regard this indeed is the VIP system. As a GW2 developer, how do you think about the situation here??
  Mike O’Brien: As developers, the important thing to us is that we hold true to our standards of what should be and what shouldn&0#39;t be purchasable. You may have read my 2012 blog post on this subject. For those of you who haven&0#39;t, I&0#39;ll summarize. We think it&0#39;s right that players can spend money on items to provide visual distinction or customization, and can spend money on account services and time-saving conveniences. We think it&0#39;s right that players can trade gems for gold and vice-versa, such that players can keep up with other players and be on a level playing field, whether they use their time or money to do so. But we think it&0#39;s never ok for players to buy a game and not be able to enjoy what they paid for without additional purchases. And we think it&0#39;s never ok for players who spend money to have an unfair advantage over players who spend time。
  These are our guiding principles. They&0#39;re obviously different from what you see other developers doing. Particularly in China it seems common for games to have VIP systems that make characters more powerful than they could ever be without VIP. That&0#39;s not a that&0#39;s "pay to win"。
  We believe the royal title system in GW2 is absolutely not a “pay to win” system. It certainly is a loyalty system: it gives you a reusable package of convenience items, plus gifts, plus discounts on everything else in the gem store, and the more you play the game the more convenience items you get. But the things it gives you are almost all things you could purchase with gems anyway. And they&0#39;re convenience items, not power. There&0#39;s no "pay to win" here。
  I know that players everywhere are skeptical of microtransactions after having seen them abused in other games.?So?I wouldn&0#39;t ask you to?I ask you to see for yourself. In talks with KongZhong we&0#39;ve decided to expand CBT3 and allow players to experience the game soon without a CD key. I hope to see you there。
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