mastermember of the boardd series 到底有几本

请英文高手帮忙翻译这句(电脑方面)中译英_百度知道
请英文高手帮忙翻译这句(电脑方面)中译英
我只有知道了你的芯片的具体型号,才能告诉你主板的价格----------------我是分割线----------------------------------还有我想知道主板的英文不是mainboard吗,为什么有个老外一直说masterboard,搞了半天我才弄明白他说的是主板..
我有更好的答案
Memory. Hard Drives. Video Cards & Devices. CPUs / Processors. Monitors. Printers & Scanners. Computer Cases. Motherboards. 这个是主板 At last, I can tell you the price of the mother board by nothing but knowing the serial number of your chip.不知道你指的型号是什么 ,可以给你举个例子你看下下面左右对应的。Model (总体的)Brand
AMD Series
Phenom II X3 Model
HDZ720WFGIBOX
采纳率:24%
现在弄清楚不就好了吗 跟老外交流要看情景 要用想象力的 因为不少老外的英语要么不正宗 要么过于非正式或赶流行。 他不正宗 我们也就有机会不用搬弄字眼 而是轻松地交流了: I can only tell you the price of the mainboard after your informing me the detailed specifications of your PC's Chip. 当然如你所说 正确说法应该是 mainboard [计]主机板,主板
master---主人(男); 主子; 户主; 指挥者; 雇主; 有控制[使用、处理]权的人, 统治者board----(木, 纸)板; 冲浪板, 滑水板船舷; 甲板; 船内, 舱内; 车内伙食; 缮宿mainboard=masterboard
mainboard是中国式的英语,masterboard才是正宗的英语。
I only know that chips your specific model, to tell you the price of the motherboard
---------------- I am a split line ------------------------------
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我们会通过消息、邮箱等方式尽快将举报结果通知您。Master of the board is a collection of the following board game :Checkers (English Draughts)ReversiHexversi (Reversi on hexagonal board)Chinese CheckersHexxagonAtaxxFour In A RowGames include artificial intelligence, game rules and games example
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开中兴传输设备PTN6220时,1号板位插的是R4EGF板,5号板位插得是8光口的R8EGC板,在现场开站时进入端口时提示the inserted board is not corresponding to the expected board!,删除db文件夹文件后重启依旧提示板卡不一致,请问这个问题该怎么解决?没上网管只有现场串口调试。另外,现场串口线能否设置6220风扇成半速模式,如果可以是什么命令?另外在进入olleh模式下,show bootrom也没有给反馈?是否正常?
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Video Game / Kingdom Hearts: Birth by Sleep
.note&"That would be the last night we ever spent beneath the same stars..."— Terra, Ventus, and Aqua, at the end of the tutorial/prologueKingdom Hearts: Birth by Sleep is the fifth game in
crossover franchise, released on the
in 2010. It is a
that takes place 10 years before .Terra, Ven and Aqua are three young friends who are training together to be Keyblade Masters: chosen warriors of light tasked with protecting
against the . After years of hard work, Aqua is successfully ab however, Terra fails the final examination (after he is unable to control ) and Ven is too inexperienced to even take the test.Aqua's first assignment is to track down a missing Keyblade Master named Master Xehanort, whose sudden vanishing coincides with the appearance of mysterious monsters called "Unversed". Eager to prove himself, Terra embarks on his own investigation, and Ven follows after a shadowy figure convinces him that his friends are in danger.The story is split into three separate scenarios, each focusing on one of the characters' efforts to locate Master Xehanort and Vanitas. While the characters will be alone most of the time during their journey, there will be times when the characters' paths will cross (a storytelling gimmick previously used by Squaresoft in
and ).All three of the characters are equally important story-wise. The game focuses on several main themes such as Ven's identity and connection with Sora as well as the mystery behind the memories of the original series' primary villain, Xehanort. Each character's story takes between 8 and 15 hours plus additional prologue and epilogue chapters, for a total of at least 30 hours of gameplay.The player can play the three different routes in any order they so choose, but the recommended route (and the route that makes the most sense story-wise) is Terra, Ventus, then Aqua.Birth by Sleep: Final Mix was released in the HD 2.5 ReMIX collection in 2014. Aqua's story after the events of this game's Secret Episode continues in , a playable episode note& included in the PS4 collection Kingdom Hearts HD 2.8 ReMIX: Final Chapter Prologue, to help lead into .Birth by Sleep is one of the last two games in which
voiced Scrooge McDuck before his death in 2016, the other being the 2013 remake of . This was also the final time
would ever voice Jumba Jookiba before his death in 2018.
This game provides examples of:&&&&open/close all folders& &&&&A - G& : What kick-starts the plot is the rise of the Unversed and the threat they pose to the Princesses of Heart. The three worlds with the Princesses are visited first, but once you hit Radiant Garden they're forgotten and subsequent worlds focus solely on fighting the Unversed. Fittingly, Radiant Garden is where the three begin to follow their own agendas. Terra believes himself a failure and is charmed into becoming Xehanort's apprentice. Thereafter, he's focused on trying to find Vanitas and put an end to him. Ventus never had the mission, and is intent on finding Terra, and Aqua is essentially scrambling to find the both of them and keep them together. : The game has a level cap of 99, though it can easily be beaten before you reach Level 40. : . Pete dresses up as a hero called Captain Justice, or a darker counterpart of him called Captain Dark, in an attempt to fool the citizens to vote for him to win the Million Dreams Award. Nobody is fooled by the disguises, though a few people still vote for him because. : Aqua, amongst other characteristics. : Deep Space is based on the first part of
that takes place before Experiment 626/Stitch reaches Earth, so the entirety of the human cast is absent. Because of this, Terra, Aqua, and Ven teach Experiment 626/Stitch about the meaning of friendship instead of Lilo teaching him about the meaning of family. :
and all of the future Destiny Islands trio, though Riku is especially bright for a five-year-old. : When fighting , running behind the large rocks in the battlefield will cause him to try to run through them to you without attacking. As long as you keep him there, you can cherry tap him to death with Strike Raid and its variants without retaliation since they go through the rocks, or heal yourself with Potions. : The
Unknown seems to gather the best attacks from the series: he's got Meteor, Tornado, Sonic Rave, Doom, Vanitas's X-shaped projectile attack, Mega Flare, Raging Storm, and Restore Barrier. Armor of Eraqus is a more specific example to the three protagonists of this game, as he can use special attacks based off each of their signature Command Styles and their most prominent unique commands. : Master Eraqus is the Square equivalent of Disney's Master Yen Sid. While Yen Sid is based off of Walt Disney, Eraqus is based off of Hironobu Sakaguchi: former president of Square, creator of the
series, and an executive producer of Kingdom Hearts. Just as Yen Sid spelled backwards says "Disney", Eraqus's name almost-backwards is "Square".note& : Briefly, and not completely different, but: At the end of Terra's story, you stop directly playing as Terra, and fight against the body that Xehanort just committed
on... with the Lingering Will, the suit of armor that Terra left behind. Although the Lingering Will does have Terra's memories and motives, essentially making it the remains (or a new incarnation) of the original Terra. Whether this trope applies or not is a matter of personal taste. : When Xehanort takes over Terra's body, his armor, still possessing Terra's memories and part of his spirit, fights him. 2 of the Bonus bosses are similar. And, in the Final Story, Aqua temporarily animates her armor to get Terra out of the Realm of Darkness. : The Mirage Arena prior to Final Mix had a 999 cap on how many medals you could win from events. Final Mix removed that, making it much easier to farm medals and thus buy the rather expensive items for sale. : There are three playable characters (Terra, Aqua, and Ven) that have their own playstyles and follow their own stories. All 3 stories intertwine, making playing all of them necessary to fully understand what's going on. : Well, more specifically, it only plays a role in story rather than in gameplay. It's designed to protect you from the power of darkness and basically acts like a space suit when the three protagonists travel through the void of space to other worlds. It has no apparent effect on your actual defense stat. Of course, that doesn't stop the trio from activating it for the finale because ! Expecting this trope to be averted, Terra becomes slightly
when Master Xehanort tries to take over his body. Not only is the darkness of Xehanort's heart so great, but Terra's heart has been weakened by the dark powers he embraced. : Every character who appeared in
got a new, much prettier model. It's most obvious in , who goes from having
to having . : A few features related to the Mirage Arena become this in the 2.5 version, as the multiplayer was removed. : The computer simply sucks at the Command Board. The objective of the Command Board is to acquire a pre-set amount of GP by circling the board earning GP and buying tiles, then be the first person with that amount of GP to make it back to the start panel as quickly as possible. AI opponents will frequently earn enough GP to win and keep circling the board like normal. AI opponents rarely make decent use of their cards, either using them very rarely or using them too much and thus being unable to buy panels. Exceptions are Peter Pan on the Skull Board and Tigger on the Honey Board. Both make liberal use of Magic cards to roll two or three dice at a time, but conserve their other cards. Additionally, AI opponents will always use Joker cards for Joker's Fortune/Golden Fortune, depending on how many they receive at once (mostly because you can't place Jokers on panels). Altered somewhat in ReMIX (and possibly Final Mix) with the addition of another "personality": Experiment 626 knows how to hoard Jokers and use Golden Fortune when he has enough. Most other
will still use Jokers immediately, however, only using Golden Fortune in the rare event of drawing three Jokers at once. The AI doesn't pay attention to Special Squares, which usually activate some helpful effect to boost GP. In particular, the Secret Board and Keyblade Board Special Squares let the person who landed on them warp to any square they like. This means there will be times when the AI character rolls and comes to a fork, where going one direction takes them to the path to the next checkpoint, and going the other direction takes them to a Special Square that lets them warp to the checkpoint immediately. They'll still ignore the Special Square. Aqua's AI will irrationally avoid the Keychain of the Keyblade Board, despite one of the Checkpoint squares and a Special Square being located there. The AI will rarely, if ever, buy out your panels to add to your own. , as the main point of the Command Board is to level up your commands by placing them on panels, this may be meant as an . : There are flashbacks where, given that Aqua is
18-20 in the main story, she can't be older than 14-16. Not that you would know that from her character model, which is unchanged. The characters do seem to act younger, at least. Ven, however, has a somewhat younger looking model. : Xigbar didn't play too large a role in , only showing up in a few cutscenes and was never implied to more important than most the other Organization members. His original self, Braig, gets more screentime, is revealed to be Xehanort's , and guided the amnesiac Xehanort to betray Ansem the Wise. Cinderella, Snow White, and Aurora also fit this role seeing as how they didn't have voices in
and were barely even mentioned in Kingdom Hearts II. Stitch, who only appeared in a few cutscenes and served in as a summon in Kingdom Hearts II, plays a bigger role in this game. He gets to appear in his home world as his story is finally explored. : Reversal and Teleport. They allow you to get behind the enemy by pressing Square when it's about to attack, but most of the times you'll want to block instead. Many attacks, such as the Bruiser's shockwaves, can be blocked but are not avoided by teleporting behind him, so they're kinda useless. Trinity Limit does a huge amount of damage over a wide area, but it takes up 3 Deck Command slots out of the maximum of 8 and is only effective if 2 other people help the user. The only time in the story that this is possible is during the Trinity Armor fight when you're teamed up with the other 2 , but by that point you'll only have 5 total slots (7 if on Critical Mode) and you have to grind for medals at the Mirage Arena to purchase it in the first place. For playing the Command Board, Golden Fortune. You need to use three Joker Cards to activate it, and the reason you save up three is that Golden Fortune has a chance to activate Zone Capture, which instantly captures an entire color zone, stealing enemy panels in the process if they have any there. However, every other option on Golden Fortune is the same as the ones activated on Joker's Fortune, so while Zone Capture is awesome if you can get it, every other result means you just wasted two Jokers. There's also the problem of hoarding your Jokers to get three in the first place. : The Keyblade Graveyard, which is , has no designated battle music. If you get into a fight with some Unversed in Twister Trench, the world's normal background music will just continue to play. : In Kingdom Hearts II Final Mix's secret trailer (which turned out to be the penultimate scene in everyone's scenario), Master Xehanort makes a mountain out of nothing and smacks around the trio with a Keyblade tornado. It takes half the video for Terra and Ventus to even get to him and when they do he kicks their asses in about ten seconds. He manages to hold down Terra, the strongest of the trio, without even straining. All with that
on his face. : Ventus and Vanitas's final showdown. The secret ending also implies that Terra and Master Xehanort will be doing this in Terra's mind indefinitely. During the battle with Terra-Xehanort, Aqua herself can briefly enter Terra's mind (somehow). If she can evade Xehanort's guardian
and make it to a comatose Terra () in time, she can join him for a
meant to purge Master Xehanort's heart out of Terra's body. It doesn't (fully) work, although it can be a
if done correctly. : Ventus and Vanitas, at the very end of their final fight. : Terra's chasing after any number of things, Ven's chasing Terra, and Aqua's chasing after both of them. In this massive amount of chasing around, there's quite a bit of bystanders from Disney worlds who can be questioned for assistance and many of them are quite unhelpful. The Magic Mirror? Speaks only in riddles. The Seven Dwarfs? Openly hostile to Ven even after he saves Snow White! Maleficent? Takes every opportunity to sow seeds of discord between the
Veeeeery slightly averted when Aqua asks Scrooge McDuck for information on Terra's whereabouts. Scrooge answers as helpfully as he can, but because her description of Terra was so vague note&, Scrooge sends her after where he last saw Ventus instead of Terra. : Even at age four Sora is able to see the light in darkness. The secret ending also ends with it implying that it is Sora's destiny to unite all hearts. : Aqua is the most soft-spoken of the
but she's also capable of putting the hurt on in ways they can't approach. : Terra's Keyblades are the largest of the three to go with his heavy-hitting playstyle. The biggest ones are nearly as long as he is tall. The χ-blade is a huge blade made up of 2 Kingdom Keys crossed together and a transparent blade that connects to the top of the keys. The handle alone is larger than one's head. The Bladecharge Command Style for Terra and Aqua cloaks their Keyblades in a purple aura that greatly increases their length and width. The blades are noticeably longer than they are tall and are as wide as their bodies near the hilt. : Braig can combine his arrowguns into a single one to snipe opponents, though this was removed from the English version of the game. The Unknown combines his blades during combo finishers and lunges and even combines them into a . : Master Xehanort. : From Ventus's perspective, when he's about to be destroyed by Master Eraqus, Terra comes out of NOWHERE. Mickey does this twice. First to protect Ven when he's outmatched by Vanitas, and again when the Vanitas-possessed Ventus is about to strike down an unsuspecting Aqua with the χ-blade. Terra does this for Captain Hook and Smee in his entrance to Neverland. : Ventus, which, combined with his defrosting himself through sheer willpower and the pace-quickening of Vanitas's battle theme, stops Vanitas from killing Aqua. : Implied. It's revealed that several future Organization XIII members, such as Braig (Xigbar), Dilan (Xaldin), and Aeleus (Lexaeus) were guardsmen in Ansem's castle before Xehanort overthrew him, implying that Xehanort convinced them to turn against Ansem. : The Keyblade Graveyard consists of thousands of keyblades stuck into the ground or the surrounding cliff walls. Every single one is driven poi not a single one is lying on its side. : Vanitas Remnant, accessible only after playing through every character's storyline and obtaining all the Xehanort Reports. A new one exclusive to the international releases and Final Mix is dubbed the Unknown, a man in a
that he can
to result in a
and . Just look at
stated that the fight is canon, despite the random setting. The reason is revealed in the next game. And yet four more bosses in the Final Mix version: in the Mirage Arena, , Armor of the Master note&, and the Strongest one, No Heart note&. The Secret Episode has "Red Eye", who Aqua fights
in the Realm of Darkness post-game. Mercifully, none of them are quite as
as the Unknown, though Nomura mentioned that they were intended to be multiplayer bosses. That said, No Heart is definitely harder than Unknown when you fight him alone, due to his incredible strength, speed, and attacks. But, there is alot of reprieve when you have 2 other players fighting alongside you. Due to the removal of the multiplayer function for the 2.5 release, No Heart was , having reduced HP and now made vulnerable to Shotlocks (provided you can get him to hold still long enough to get a full lock on him). To compensate for that, however, No Heart attacks even more aggressively. : The Realm of Darkness, in Final Mix. : The game starts and ends with a battle between Aqua and Terra, though the circumstances between the two encounters are vastly different. The first time it's a friendly sparring match for the Mark of Mastery test, while the second time it's Aqua in a fight for her life against a partially amnesiac Xehanort in Terra's body. In the opening, Xehanort is at the Destiny Islands to
following Vanitas' creation; after reminiscing a bit, he says to Ventus "There, you see? An empty world, like a prison. I imagine you'll be right at home." At the end of Terra's story, after Terra strikes him down and χ-blade happens, he points behind Terra and says "There, you see?" The game begins with Ventus linking with Sora?s heart to survive the damage Vanitas had inflicted on the way out. Ven?s story ends with him returning to Sora?s heart to once again in response to injuries Vanitas has inflicted. : The Surge commands have simple animations and deal moderate damage, but they also provide invincibility during the attack animation, and have decently fast reload times. Sonic Blade is a basic 1-slot command that does okay damage, but it can stunlock enemies and recharges decently fast. Shotlocks, any shotlock. They make you invulnerable while you're firing them, they do lots of little hits so they aren't crippled by the damage cap on bosses, and recovering your Focus Gauge is remarkably easy. : On all story paths, the
is a narrow, dark valley in the Keyblade Graveyard, with the massive "crossroads" of dead Keyblades visible in the distance. : Vanitas' battle theme is a more tense remix of Sora's and Roxas' respective themes. Conversely, the final battle theme against
Vanitas is, itself, a more darker remix of this exact same battle theme. The Mirage Arena
added in Final Mix each get one—Armor of the Master remixes the Land of Departure battle theme, Monstro remixes the first game's Monstro battle theme (interestingly, the remix is slower than the original), and No Heart gets a mashup of Dark Mode Riku's battle theme from the first game and Xemnas's third battle theme from KH2. Inverted with Terra's theme, which is a slower version of Rage Awakened.
It comes full circle when Xehanort steals Terra's body, Lingering Will forms and its theme kicks in. : The final Mirage Arena match (in the original), Villain's Vendetta, involves fighting 8 of the game's bosses without any breaks between them. : Master Xehanort, when captured by Braig, though he's merely chained to a pipe. We later learn that it's a . : In the Japanese version, Braig combines his arrowguns into a sniper rifle to shoot at Terra from a distance. In the English version he does not combine them, and the sight when aiming is less realistic. This was retained in the Japanese Final Mix release on PSP and in the PS3 and PS4 collections. : The
Vanitas Remnant, , and No Heart each grant the player a
on defeat. They all happen to be the hardest bosses in the game, so once you've gotten those Keyblades you don't really need them. : At Radiant Garden, the trio fractures. For varying reasons, they all depart that world feeling like their friendship is fraying if not broken. Ven?s plot for the later half of the Disney worlds is to make new friends in response. :
... : Disney Town. No boss battles, nothing connected to the overarching plot. Just some fun minigames to relax with. : The whole
message is especially egregious here. Master Xehanort, the most vocal supporter of it, is the absolute worst example of
in the entire series. Eraqus, who actually has plenty of
reason to dislike Darkness, is painted as a
(granted, his actual decision-making is still poor). The Fairy Godmother tries to convince Aqua not to use Light to fight Darkness, despite (A) that being the primary objective of just about every single game — including this one — and (B) the would-be
ending up dying anyway soon afterward. And in the end, each of the main trio gets a
via Darkness-related circumstances, while each one's surviving Light is what keeps him/her from being completely lost. : Captain Hook is in this game - and naturally Square-Enix gives you so many opportunities to make his day into a living nightmare just like in the first game. And among them, you can knock him into the water where the crocodile will bite him. : Xehanort mentions in one of his reports that he sees Eraqus as his brother. Now consider what Xehanort ends up doing. : This being a
to the whole series, there are a few Call-Forwards to the original game. Ven, who looks exactly like Roxas and therefore has some mysterious connection to Sora, says "My friends are my power!" which is something Sora shouts to Ansem, Seeker of Darkness, in . The fact that Xehanort himself is Ansem, Seeker of Darkness, is hinted by the former's fighting style and when he recites the "Darkness is the heart's true essence" speech from the first game after he
Terra's body. In the secret ending, Terra says that Xehanort is going to get "shown the door." At the end of , that's exactly what happens with Ansem, Seeker of Darkness, who is Xehanort with . Aqua — who has a connection with Kairi — wakes up Ven — who looks exactly like Roxas, Sora's Nobody — at the beginning of the game in the say way that Kairi wakes up Sora in the original game. Moreover, Terra — who has a connection with Riku — says "Come on, Ven. I thought you were stronger than that," which is something Riku says to Sora in the first game. Xigbar notes that Ventus has a pretty good "angry look." When he first meets Sora in , he jokes about how "someone" used to give him the same glare as Sora. Tinker Bell meets Ventus in Neverland and she meets Roxas in . She treats Roxas as though she's met him before, even though the player had no idea why until Birth by Sleep came out. : Occasionally, the camera will end up behind your target instead of you, which will have you running the wrong way. More annoying, however, is when the Lock-on will randomly unlock, potentially making you attack and guard in the wrong direction. Usually (but not always) the camera only unlocks after you get a certain distance from the target but it also shows no ability to realize whether it's locked onto a barrel or an enemy. This can make fights in some areas a headache if you can't switch targets quick enough. : The damage cap against bosses prevents them from losing more than 25
per hit. Meaning, you can't obliterate most of their health bars in mere seconds like you could in KH2. : Lucifer, the cat of
is a boss. This might not seem like a challenge except that you happen to be the size of a mouse at the time. : The Secret Episode's final boss and the Iron Imprisoner. : At the part where you choose who you want to play as, Ven's description notes he holds his Keyblade backhand. This might not seem important at first. However, at the end of Aqua's story,
Ven gets possessed by Vanitas. When this happens,
Possessed!Ven holds his Keyblade out in front, showing that he isn't really Ven. At the start of the game, Aqua, as the newest Keyblade Master, is "entitled to certain knowledge", that the player doesn't get to see, even when playing as Aqua. You finally find out what she was told in the Final Story: that being the true nature of the Land of Departure, its significance as a world of balance, and how to turn it into Castle Oblivion. The Wayfinders are given a lot of focus throughout the game, Aqua's in particular getting a lot of screen time.
Said Wayfinder becomes the keychain for her
during the final chapter when she fights . : Subverted for the Sweetstack Keyblade, which is actually very powerful despite being designed around ice cream. note& : The Payback moves allow the player to do this, to some extent, by retaliating immediately after being knocked back by an enemy. : Most A.I. players in The Command Board. Most notably though is , who can go from 2000 GP below you, to 2000+ above you in a grand total of one turn. Tigger seems to understand how to play the Command Board better than anyone else, which is funny, given
Averted by Pooh himself, who can't seem to process what's going on, which is pretty par for the course with him. Which makes it kind of baffling when he wins. The computer will almost always get the best rolls. On numerous occasions, you can attempt to get several consecutive tiles on the command board, only to watch as suddenly, your opponent manages to get just the right roll to get in between you, whereas you'll be lucky to get it. Normally, the Confusion effect causes you to randomly pick a direction whenever you get to a crossroad, rather than being able to choose which one. However, the AI's have an annoying habit of getting the direction they were going to go anyway more often than not, making the effect a lot less useful on them than on a human player (though still potentially devastating when it does work). It also seems like that once Captain Dark/Justice becomes available as a random special panel event, the computer seems to get Captain Justice far more often than Captain Dark, while the reverse mostly applies to you. Thankfully you can just leave Captain Dark to harrass other computer opponents if you're close to them and steal their Captain Justice the same way. In Rumble Racing,
In the wrap-up sparring matches for the Tutorial battles, Terra has Counter Hammer a full three worldsnote& before the player can get at it. Terra-Xehanort's version of Ars Solum goes by twice as fast as Terra's own. Terranort also uses both Dark Volley and Ultima Cannon in the same fight, while the player can only ever have one Shotlock equipped at a time. : The corner of a balcony in Maleficent's castle is colored darker than the rest. It gets broken apart during Aqua's escape with Phillip. : Many bosses are immune to anything like Magnet and Zero Gravity that'd move them around unwillingly, most , and the
spell Warp. , actually - while a lot of bosses are immune to standard status effects, some actually aren't, and they can really shut them down in their tracks. : Xehanort's Report 7 implies that someone besides Xehanort had, in the past, attempted to create a version of Kingdom Hearts by amassing hearts. : It's sad how badly
get beat down in their cinematic final battle against Xehanort and Vanitas. : The "complete" credits sequence after you beat all three scenarios features one of these. It combines Terra's, Aqua's, and Ven's
with the battle themes from Never Land, Enchanted Dominion, Castle of Dreams, and Dwarf Woodlands and "Dearly Beloved". : When Braig is sniping Terra, the camera shift to Braig's view so the player can he where he's aiming. : Vanitas is revealed to have obtained Ven's wooden keyblade. He snaps it in half right in front of Aqua while dissing her. : Or command. In any case, , Mega Flare is an absurdly powerful screen nuke for all characters, but on Terra, it's only really useful early on and the mid game. Late game, it starts to fall behind thanks to Terra being a
and his magic stat beginning to slow down in growth with each level up. Additionally, he gets a Keyblade during the end game that boosts his attack stats to sky high lengths, but decreases his magic stat as well, making Mega Flare even less useful. By the time you get to the end game areas, it'll be very unlikely that Mega Flare will even take half the HP off of most enemies there as a result. D-Links are very useful early on when you only have access to a limited amount of commands, with Aqua's in particular being useful because it gives access to cure commands without having to level it up first, unlike Terra and Ven's D-Links, which have to be maxed out before you can access their cure commands. However, once you reach mid-game and start getting better commands, D-Links quickly fall behind because the commands they offer are usually under-powered in comparison to the commands you can fuse at that point. Of the three protagonists, Terra has by far the easiest early game thanks to being a
while Ven and Aqua have to deal with , thanks to being a
and , respectively. However, as the game goes on, Terra slowly begins to fall behind as Ven develops into a
and Aqua becomes a , while he more or less stays the same. With a lot of end game bosses dealing high damage regardless of a characters defense, and a lot of
being able to one-shot all the characters regardless, Terra quickly falls behind them in terms of handling the after game, to the point certain
are nigh impossible with him because of how slow he is. : In any cutscene where the heroes confront a villain, they're completely ineffectual. Special mention to Ventus' first battle with Vanitas, which is a . Even if you're effortlessly crushing Vanitas, once the fight stops and the cutscene plays, the story treats Ven as being helpless against him and it's only through Mickey's intervention that he's saved. And of course there's then the final cutscenes, where the heroes fail to even get close to Master Xehanort and Vanitas and are thrashed as they try. Expect this from anyone cutscene-attacking , really. Braig, Eraqus, Terra, and Ven? It's less of him legitimately dominating them... and more of them predictably -ing him with basic attacks and stupidly leaving themselves open to his magic, , etc. : Averted by Master Xehanort. Blasts of ice, a storm of Keyblades, raising plateaus of earth? Those are all things he does when you fight him. : Spend ten or more hours playing as Terra and you'll take quite a bit of getting used to the style of the next two characters. Especially Aqua. Players who import Final Mix after putting in a lot of hours on the international version will take a while to get used to using Circle to attack and confirm, and X to jump and cancel, instead of the other way around. Switching those two buttons is pretty standard when localizing -series games. Players who get Final Mix and go to Birth By Sleep right after KHII will inevitably take a while to get used to hitting X to open chests, speak to NPCs, and interact with objects as opposed to Triangle. : The battle against the Armor of the Master uses one of "Future Masters", the Land of Departure's battle theme. It is fittingly called "Master, Tell Me the Truth." : This installment plays on the darker elements of the Disney movies it's adapting a little more. Particular note is the game's version of : After she tries on the glass slipper and is about to be taken to the castle, Lady Tremaine and her
give into their
towards her and try to
with an Unversed called the Cursed Coach, but after Aqua saves her, they
(most likely
) when the Unversed accidentally . : Ven's Tornado can be used to incapacitate and deal massive damage to almost any enemy in the game,
Vanitas included. However, the spell also leaves him a sitting duck for the duration with no way to cancel out, so any enemies not caught in it are free to retaliate with impunity. : Downplayed in that all 3 playable characters are clearly protagonists but new players will assume Ven is the true hero of the group as he's the "Sora" of the trio and the character players control in the prologue.
He's closer to the
being less trained and "supposed" to be waiting at home Terra to a lesser extent since he's the cool edgy one with plenty of drama, being the Riku of the group as well as being the one to start each world's plot and the "First" character in the suggested order.
He's already caught in the villian's trap before the game even begins The true hero is Aqua, the static character of the group and Kairi's counterpart. She's the one that brings each world's story to it's proper conclusion. She's the only one left standing at the end of the three stories and the only one able to acess the Final (And in Final Mix), Post Game, chapter. Also she has her own smaller scale game now. : Master Xehanort can't be anymore antagonistic looking if he were to wear a sign on him saying "I'm evil, nyahahaha!" : The Exp Walker ability gives your experience just by walking around. A common exploit players found is using tape or an elastic to fix the analog stick in place so your character runs in a circle, then just let the game sit. Except, the devs anticipated that and programmed a failsafe - if you just walk in one direction without pressing any buttons, after about a minute your character will stop moving. : On her trip to Olympus Coliseum, Aqua is forced to fight the
Hades and his
as part of the final round of the Games. She beats them both despite being outnumbered. : Master Eraqus dies in Terra's arms, sort of, after their battle. Even though Terra wounded him, it was Master Xehanort who killed Eraqus. : Birth By Sleep has the most of any game in the franchise: Sliding Dash, one of the most basic starting commands, allows access to an enormous number of areas that are supposed to be unavailable without Air Slide or Glide, both lategame abilities. Ventus in particular can get Superglide the moment he enters Disney Town, four worlds before he gets the Glide ability that it's supposed to be an upgrade from. Magnet, whose animation has the character thrust their Keyblade vertically, can similarly be used to get some stickers that are supposed to require High Jump. The Command Board allows easy access to a surprisingly large number of commands through melding. It's possible to have -aga magic even before entering the first world. Upon clearing the first world and unlocking the Mirage Arena, even more options become available such that it's possible to go into the second world with Mega Flare in one's deck. The Mirage Arena unlocks all of the Command Board and Rumble Racing stages for all characters as long as they've been unlocked with any character before, allowing the other two characters to quickly raise their Arena Level and collect large amounts of Medals without having to see combat. While Abounding Crystals can't be purchased with Medals until the first three worlds are cleared, every other Crystal type can be, allowing a player who knows what to meld and what Crystals to use to enter their second world with an enormous advantage in both commands and abilities. Unfortunately the commands found on the lategame Boards aren't available in the Arena versions, but the player can still easily level up their existing commands for melding purposes. Better yet, the Arena versions of the Boards count for unlocking the Secret Board, which is packed to the brim with high-quality commands and even the lategame Lightning Ray Shotlock. A player can easily unlock the Secret Board for their second and third characters before entering the second world. D-Links, once the player understands their somewhat unusual leveling mechanics, contain much more powerful decks than the player will have early on without considerable time spent at the Mirage Arena, along with adding special abilities such as Haste that aren't available anywhere else. While the D-Link decks are swiftly outshone by the player's own, during the early game they can prove invaluable assets. : The secret ending reveals Ansem the Wise's
in Kingdom Hearts II to be this. : The Secret Episode in the Final Mix version is set a year after the end of the game. It shows Aqua traversing the Realm of Darkness, where she eventually finds the Castle of Dreams trapped there thanks to the release of the Heartless. The "Blank Points" secret ending takes place a bit after , which itself takes place 11 years after this game. Aqua finds Ansem the Wise (who survived the explosion of his machine) in the Realm of Darkness, and they talk about Sora. : Terra, Ven and Aqua are a ,
and , respectively, but at the beginning of the game they all play more or less the same. As you proceed through the game you unlock their unique abilities a bit at a time, and come the final world their unique playstyles are firmly established. : The relationship between the three characters is certainly... , to say the least. While the "trinity" motif of the series has been around since Day One, this game in particular has the three heroes constantly demonstrating their faith and friendship with the others. Overall, the dynamic between the trio seems more like a family slowly crumbling, rather than some friends having their friendship challenged. In the Japanese version of the game, when Ventus gives Terra and Aqua their passes to Disney Town, it was because he was told to "bring his parents" ... yeah. : The game takes place ten years before the first , where none of the protagonists are anywhere to be seen. All of them can be expected to meet an untimely fate, it's just a matter of finding out what each of their unfortunate ends is. :
The Spirit of the Magic Mirror pulls this off multiple times, too (which should be expected, given it's a mirror.) : Implied, like the rest of the "prequel" Kingdom Hearts games, by virtue of the fact that none of the main characters are seen in the present time. Especially with the "old" worlds known to be devoured by the Heartless as early as the first game. Let's just say that none of the trio come out that well, either. However, the secret ending heavily implies that Sora will eventually gear up and set out to save everyone who's met with a terrible fate, twisting the series resolution to a likely
status at the end. : Not just Vanitas to Master X it's implied that Xehanort recruited Braig for his efforts, possibly in advance for after Xehanort successfully pulls off his
gambit, which would certainly go a long way towards explaining Xigbar becoming No. II in Organization XIII. : Vanitas. The visor of whose helmet just sort... of melts away when he pulls this off. Note that he's previously been shown with the entire helmet off (and with his face off-screen, natch). : Taunt will cause Unversed to attack the user instead of their allies. : Aqua takes on Hades and the Ice Colossus at the same time during her visit to Olympus Coliseum. Terra's final boss sequence begins with him fighting Master Xehanort and Vanitas, but Vanitas does most of the attacking and it ends automatically after you do a certain amount of damage. One of the Mirage Arena matches, A Time To Chill, pits the player(s) against Zack and Hades in the 4th round. : The Unknown. : 13 of 14 Keyblades' names were changed, although some were pretty minor (e.g. "Mark of Hero" vs. "Mark of a Hero"). 12 of 35 enemies also had their names changed. Some of the Command Styles also had their names changed, such as Aqua's "Magic Wish" becoming "Spellweaver", Terra's "Fatal Mode" becoming "Critical Impact," and a few others. Most of the Trophies had their names embellished, going from titles like "Step Trophy" or "Munny Trophy" to "Power Walker" or "In the Munny." : This is Terra's standard reaction to just about everything he encounters. Although this seems to be more to do with the nuances of Jason Dohring's acting method rather than Terra's characterization. Willa Holland (Aqua) dabbles a bit in it too. That being said, both characters can emote, but Terra is usually subtle about it (if his friends and later on, Xehanort are the subject of choice, then Terra starts to break out the passion). : Hackers have found remnants of an
based on , the one completed room being King Louie's temple, along with a few partially unfinished jungle rooms including the edge of the man-village. They also found ◊, a Keychain for Ventus that resembles Mickey's Kingdom Key D. It can still be accessed using cheat codes, but only in the Japanese version. Pleakley was originally going to appear in Deep Space. An untextured model for him remains in the game's code. Certain cutscenes which appeared in early trailers - shown at events such as the Tokyo Game Show and Jump Festa - were later altered for the game's final release. For example, the scene in which Master Xehanort
reveals his plan to forge the χ-blade to Ventus was originally meant to appear in Olympus Coliseum, rather than the Keyblade Graveyard. A scant few scenes were also omitted, including one where Terra watches a young Sora and Riku partake in a swordfight, as well as individual lines, such as Terra telling Aqua that searching for the light Master Xehanort is after will lead them to him or Ventus at Destiny Island telling Aqua to erase him. The Final Mix version contains character models from the then-unreleased
and a graphic from the title card. A texture for a large Treasure Chest for the Land of Departure appears in the game files, but does not appear in-game. : You start off with a very small pool of deck commands, limited funds to buy new ones (and a small number of new ones to buy anyway), and low stats. It is very likely for the first boss in each story to curbstomp you if you aren't familiar with the game and its mechanics, even on normal difficulty. Fortunately once you get deep into your second and third worlds, all of these problems begin to go away and the game hits its stride in time for Radiant Garden. : Save files set to Beginner Mode cannot unlock the "Blank Points" secret ending. : Terra and Ven get powerful exclusive
based abilities and spells, curiously however, Aqua doesn't get a powerful
spell or ability, other than her starting Bubble Blaster Shotlock. That's because she kicks ass with , , , , and . : Vanitas is the darkness of Ven's heart that was stripped out by Master Xehanort a couple years before the events of the game. : Each character has to clear one in the first batch of worlds. : Vanitas is a copy of Ventus made from the darkness in Ventus's heart. : Xehanort and Vanitas both have
poor Ven gets almost totally iced over at one point. : Vanitas does a couple throughout the game. Captain Hook gets a glorious one too. : Every character has Finish Commands that level up and unlock new Finish Commands in a branching system. Their exclusive Finish Commands unlock stronger versions of themselves—Ven gets Air Flair that evolves up to Level 4, then to Stratosphere as his Level 6 finisher, while Aqua gets Magic Pulse 1-4 with Teleport Spike as her Level 6. Terra's finishers break the naming pattern, Rising Rock 1, 2, then Dark Star 1, 2, then Demolition, but Dark Star 1 is still a powered-up version of Rising Rock 2. : You can obtain a black and white version of Vanitas's Keyblade, called Void Gear. : Ventus looks like Roxas and it's been said by the creators that Ventus, while having some of Sora's characteristics, has Roxas's seriousness. So in personality, he's a mixture of both, like his duds. Vanitas is basically an evil Sora with black hair and yellow eyes (and the same voice; ), and he is Ven's . Terra somewhat resembles , and both of them are . He is also quite similar to Riku, hence the shared name meaning, though due to his older age and maturity, in his delving into darkness he rises from his angst and
faster than Riku did. The number of similarities between Terra and Cloud and striking. Tricked by Hades? Check. Uses Darkness powers? Yep. Not very people friendly?
With almost the same line. Claims he's not a hero? Uh-huh. : Braig loses an eye to Terra, leading to him wearing an eye patch for the rest of the series. : Braig appears to capture Master Xehanort, but it was all a set-up to get Terra to further trust in the latter. : Terra and Ventus, since they both wear a single chunk of armor on one arm, but Ven thought he'd ◊ There's actually a reason they wear it like that: touching the shoulder pad will activate their full armor. : Aqua is both the thrower (with Stitch) and the... throwee (with Prince Phillip). Ven follows the same pattern with Stitch and with Hercules. : The game stands out from the rest of the franchise for not only providing the first playable Heroine, but turning classic Disney films on their head a little with how she fits into their narratives. The story begins with Aqua earning the rank of Master, and being charged with locating and bringing home her
when they go astray. She spends much of the game struggling to save Terra and Ventus from the darkness threatening them,
and is the sole protagonist of the Final Chapter. An equal balance of
and , she is an exceptionally skilled warrior and the most level-headed among the . When encountering classic Princesses, she is the one who actively facilitates their happy endings — escorting Cinderella during her escape from Lady Tremaine, defeating the Magic Mirror and the Evil Queen to help save Snow White, and rescuing Prince Phillip from Maleficient's castle before they face down the sorceress-turned-dragon together.
In the Final Chapter, it is revealed that she was the one that laid many significant pieces of groundwork for the main story — providing Kairi with the power of the Keyblade, creating Castle Oblivion to protect Ventus, and foiling Xehanort's original plan by destroying the x-Blade and leaving his new host (Terra) without memories. She was also the one to first encourage and warn Sora to watch over Riku, and never give up on him should he go astray in the future. : The Keyblade Graveyard. The ruins of many keys who took on the powers of their masters are here in the place, where there was a fight between light and darkness. : The three playable characters. Terra's the fighter, Aqua's the mage, and Ven's the thief. : Possessed versions of both Ven and Terra serve as Aqua's two different . : Lampshaded in the final battle with Vanitas with Ven. Given that the "information" is likely to be the POV of the player character, it was likely the joke was not lost on the translators. : The non-character-specific Command Styles are Firestorm, Diamond Dust and Thunder Bolt. There's also a second ice-themed one, Frozen Fortune, except it's ice-cream themed. : Master Xehanort and Vanitas use these liberally, as do
Vanitas Remnant and the Unknown. Some special attacks usable by the player also make use of them, like Teleport and Magic Hour. Aqua's
Ghost Drive ramps this up to insane levels —every normal attack she uses in this mode is a Flash Step, to the point of . : Xehanort wears the Organization XIII coat in the opening scenes and his normal boots are the same as what the members of the Organization wear. He fuses with Terra in this game and the fused body loses his heart, which creates Ansem, Seeker of Darkness, and the leader of Organization XIII — Xemnas. Near the beginning of the game, Ventus is at the Station of Awakening and he talks with Sora's newborn heart. Ven says that they will "open the door," and as he does so, the voice of the newborn heart speaks alongside his voice. There's also the imagery of Ventus — as a ball of light — entering Sora. It's later revealed that Ven's heart eventually will enter Sora's body to recover after the events of this game. At Destiny Islands, Aqua muses "One Keyblade is enough for any friendship... I wouldn't want to wish our lives on all of them." This game explains how Sora, Riku, and Kairi got to be Keyblade Wielders. When the Mastery exam goes off the rails, Aqua tries to order Ven to go wait in his room which he refuses to do. This is how all their interactions over the first 3/4s of the game go, Aqua telling him to go back home and him not doing so. : Xehanort's plans:
1: Forge the χ-blade to summon Kingdom Hearts and get Keyblade wielders fighting over it. 2: Possess Terra to live through to the end of the new Keyblade War, and watch the universe be destroyed. 3: See what happens next. : Ven. The quickest of the three, yet not as resilient as
and . : Look closely on Ven's bookshelf in the scene where Vanitas corners him. One book is titled , another is Kingdom Hearts, and a third is labelled . Ven's been reading the strategy guide! : We probably wouldn't be able to understand half of what Jaq says without it. Made even more funny when you occasionally do catch what he's saying and realize they are translating his strange way of speaking and verbal tics into normal English. :
admitted Mega Flare was one, doing high damage to all enemies over a wide area, executing quickly, and doing the damage over a period of several seconds so it could hit waves of spawning enemies as they appeared. As a result it was nerfed for the Final Mix release by doubling its reload. : It?s an explicit part of the villains? plan to have the heroes grow in power from fighting the Unversed, just like how the player has been leveling up throughout the game. : Each world has events beyond what one character sees. Often there's a
stopping a character from exploring an area, but another character will fix that bridge. However, chronologically, this should mean if that first character comes back to the world after the in-game timeline says the second character has visited, the bridge should be fixed for them too, right? Wrong. Generally, if a character somehow unseals a sealed area in their story, that area will probably remain sealed for the other characters. However, this is sometimes subverted — in Ven's story, returning to the Enchanted Dominion after completing it will reveal some balconies in Maleficent's castle have been destroyed, because Aqua visited the Enchanted Dominion after Ven and destroyed them during her escape. Curiously though, the trope is played straight for Terra, who throughout the game will have his path to Maleficent's castle blocked by flames, but they're dispelled in Ven's story and stay that way through his story and Aqua's. After Aqua discovers King Mickey Mouse passed out in the Lanes Between, it is still possible to D-Link with him if you visit another world before taking him to the Mysterious Tower. If you go visit any of the worlds during the Final Episode, the Unversed all are still around even though their source (Vanitas) has been destroyed. : The Command Board is a full version of Square Enix's long-standing
series, rules and all. :
aside, Terra is still a female name on a male character. : Come on: Xehanort is a textbook example of ... and yet everyone still keeps trusting him until it's too late. For example: Eraqus, specifically his scars? Given to him by Xehanort during a past argument where he flat-out revealed his desire to create his very own Keyblade War. And yet Eraqus still not only invites him to overlook Terra and Aqua's Mark of Mastery exam, but also unhesitatingly invokes
upon Terra for demonstrating a never-before-seen bout of noticeably uncontrollable
power... and never even remotely suspects Xehanort as a potential saboteur. : Braig is .
Played with since one of the strategies to beating him is to simply use Block to reflect all of his regular attacks right back at him and to dodge every attack that can't be blocked. : Hades gives Aqua a once-over and a rather suggestive leer.
When Phil offers to train Aqua, Hercules protests he had to beg Phil to train him. Phil's response is "Sh, pipe down kid! You and she ain't got the same attributes, ." Tinker Bell . Consistent with her original design, anyway, that one-piece has a really short skirt. Maleficent gets to keep the line "See for yourself all the powers of hell!" "Hell" typically isn't a swear word if you are talking about the biblical place, but this deserves special mention. (Even when she used it in , it was rated "G".)
remarks he will miss Snow White's 'dapple lumpkins - er, apple dumplings.' During Ven's Boss fight with Hook, if you use any sort of fire command, it will go right towards his butt. (Even if you aim for his face!) He will immediately start smacking it crying out "Hot, Hot, Hot!" And then there's the not so bad thing of his randomly crying out, "I will send you to the Lord!" In the Final Mix version, the Belly Balloon transformation's sole Deck Command is called
Bounce. : At the end of the game, Lea and Isa are caught trespassing Hollow Bastion by Dilan and are kicked out. : A
has only one bar of HP, but dishes out
without remorse. However, it also averts
by healing to full HP whenever the player uses Cure (items don't seem to trigger this, mercifully) so really it's no more of a Glass Cannon than you are. Vanitas (the original version of said ) is like this too. He has the speed and strength of a , but his defense is somewhat poor. Of course, his aggressive, -styled attack pattern makes it somewhat hard to notice this. As opposed to
grows into this mold by endgame. She's quick (although not quite to Ven levels) and possesses deadly magic, but due to her low HP, she cannot take a hit. Ever. Good luck with
and ! : Hey guys! Let's stop trying to destroy the Unversed and race with them instead! : What happens to Cinderella's step-mother and step-sisters is downright brutal. : The Servant of the Mirror, to Aqua.The queen is gone, my service done.Adieu, oh victorious one. : Master Xehanort takes over Terra's body at the end of Terra's story, which explains how he appears as Ansem's apprentice. Not to mention what Vanitas did to Ventus. Didn't last, though. :
Upgrade it to get , which traps its helpless victims and bounces them around like rag dolls. : One of the motivations behind Lady Tremaine and her daughters attacking Cinderella after she's freed from their tyranny. Also, the reason why Braig has allied himself with Master Xehanort, since he wants a Keyblade for his own. : Some commands can only be obtained through Command Melding, but the game never tells you the recipes for the rarer commands and you're forced to either experiment or look at a guide. The locations of the Prize Pod enemies, which you'll need to hunt down if you want all the ice cream recipes, can take forever to find without a guide since whether or not they'll spawn at the designated point is
and if they don't spawn, you need to leave the area or room you're in and come back, which is something you wouldn't normally do unless you knew where they're supposed to spawn. The mechanics of the final battle against Vanitas as Ven are in no way intuitive. You are using a D-Link with Vanitas, meaning your commands are replaced by his. To beat him, you have to use a finisher on him and the only way to build up the finish gauge is to counter his moves with the same move he's using against you. Getting all twelve Xehanort Reports. Each character gets three of them, and for Aqua and Ven, all four of them are rewarded for completing story milestones or opening large chests. But getting Report number five in Terra's story requires one to go the Mirage Arena, raise their arena level to three, and fight the Sinister Sentinel. It isn't a painfully long process, and a total cakewalk by the time you're at the endgame, but it's still strange that a single report would be tied to the Mirage Arena.&&&&H - Q& : During a cutscene, Lea pulls his frisbees from what appears to be from out of nowhere. Ven carries a full-size, wooden toy Keyblade with him for most of his story. It's never seen until the plot requires it, and it's never explained how he carries it around since it doesn't have the
magic that is inherent to real Keyblades. : Save files set to Critical Mode start with five Deck Command slots instead of three. : Nope! Ventus getting frozen is certainly not harmless, as it clearly hurts a lot and nearly gets him killed. For that matter, getting frozen in itself causes a lot of damage in gameplay and sets you up for even more (both you, and the enemies). : Aqua's ◊ :
either this or a type of . : During the credits, Mickey blames himself for everything that happened and tries to turn in his Keyblade. Yen Sid won't have any of that. Aqua would have gone suicidal in the epilogue had it not been for the
of Terra and Ventus's Keyblades giving her a renewed sense of hope and the will to smile again. : Ventus: As he lies frozen and helpless on the ground, Vanitas strikes Aqua down and prepares to finish her off. Through nothing more than sheer willpower, Ven thaws himself out just in time to stop him and engage him in combat. Terra: After Master Xehanort commits
on him, he begins to walk away, when a barrier suddenly surrounds the plateau. The camera pans over and we see Terra's armor has reformed itself, through what is apparently his lingering emotions and will.
proceeds to battle Xehanort on its own, giving us a very satisfying
moment.Xehanort: Your body submits, your heart succumbs— so why does your mind ?! Aqua: Despite everything that happens, she keeps on going long after the other two, and even
spends eleven years alone in the realm of darkness without cracking— : The Unversed, who were the Heartless before the Heartless, so to speak. Instead of devouring whole hearts they feed off of stray emotions. Pureblood Heartless in the form of Neoshadows and Darksides show up at significant points in some cutscenes, however. (A tad consistent with some of the Ansem R reporting shadowy creatures.) : Averted and lampshaded with the χ-blade. When it is first mentioned, Ventus mutters "Key...blade?" in confusion due to how the word is pronounced. Master Xehanort then explains the spelling is different despite the identical pronunciation, and produces an image of the χ letter as he explains its origins. He even notes, "Some say 'kye', but the meaning is the same." Played straight with Terra and Aqua, though, who have it spelled correctly in their subtitles and don't seem at all confused. : Ven's exclusive skills Faith and Salvation. : Vanitas's battle taunts certainly sound as if his VAs had fun with the role. Both
were obviously enjoying themselves playing a character who looked like Sora but was his exact opposite in terms of personality. : Sort of—the cinematics before the final battles in the three storylines are the same as the original trailer for the game at the end of Kingdom Hearts II Final Mix, with some scenes changed up and voices added. Birth By Sleep is the story of how things built up to this battle. : Sure, Xehanort has a point about Eraqus being too Light-biased, but Xehanort himself is clearly too Darkness-biased. In particular, he initially mentions that "Darkness cannot be destroyed", but much later ultimately vows that "the last Light within {Terra} will die!" — a clear double standard. : Cinderella's evil stepfamily would rather have her murdered than married to a prince, but only because they hate her. The journal entry for the Symphony Armor claimed that it was created from the Tremaine family's hatred towards the "unknown girl" at the ball. This implies that the trio were going to use the Unversed to murder everyone at the ball because neither Drizella or Anastasia were picked. : Aqua vs. both Ventus (possessed by Vanitas) and Terra (possessed by Xehanort). : Young Sora in the ending. It's actually because of his connection to Ven's heart. : The moment that Terra-Xehanort talks and you hear those familiar tones of , you immediately understand that he is going to be hamming it up... and is going to do it with aplomb. : Xehanort's
streak certainly calls into question whether or not he really is the
that both the narrative and his Reports keep painting him as. : Chaos Ripper (Terra), Brightcrest (Aqua), Lost Memory (Ven). Sweetstack also qualifies for all characters, being easily obtained
and providing a 100%
rate. : The protagonists get a third version of the Ultima Weapon, which includes nods to both of its previous (future?) designs. There's also the Void Gear and No Name, both rewards for defeating one of the Bonus Bosses. Between them the Ultima Weapon has well-rounded stats, the Void Gear has a higher Strength boost but lower Magic boost, the No Name has a higher Magic boost but a lower Strength boost. In the Final Mix, defeating No Heart gives you the Royal R the supreme Keyblade, with Void Gear's attack and No Name's magic.
/ : Out in full force, with certain areas in worlds being blocked to exploration from certain characters or until certain conditions are met. Sometimes there's a barrier, other times the character just decides "there's nothing important this way" and won't go any further. : The Confuse status effect flips controls. The Blind status obscures most of the screen in darkness and prevents auto-locking onto enemies. : Vanish makes th

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