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Dan Nguyen is a journalist in New York114网址导航Core Data in Swift Tutorial (Part 2) | iOS Swift Tutorials by Jameson QuaveBinary Search Trees
Introduction
An important special kind of binary tree is the binary search tree (BST).
In a BST, each node stores some information including a unique key
value and perhaps some associated data.
A binary tree is a BST iff, for every node n, in the tree:
All keys in n's left subtree are less than the key in n, and
all keys in n's right subtree are greater than the key in n.
Note: if duplicate keys are allowed, then nodes with values that are
equal to the key in node n can be either in n's left subtree or in its
right subtree (but not both).
In these notes, we will assume that
duplicates are not allowed.
Here are some BSTs in which each node just stores an integer key:
These are not BSTs:
In the left one 5 is not greater than 6.
In the right one 6 is not
greater than 7.
Note that more than one BST can be used to store the same set of
key values.
For example, both of the following are BSTs that store the same set of
integer keys:
The reason binary-search trees are important is that the following operations
can be implemented efficiently using a BST:
insert a key value
determine whether a key value is in the tree
remove a key value from the tree
print all of the key values in sorted order
Which of the following binary trees are BSTs?
If a tree is not a BST, say why.
Question 2:
Using which kind of traversal (pre-order, post-order, in-order, or level-order)
visits the nodes of a BST in sorted order?
Implementing BSTs
To implement a binary search tree, we will use two classes: one for the
individual tree nodes, and one for the BST itself.
The following class definitions assume that the BST will store only
key values, no associated data.
class BSTnode&K& {
// *** fields ***
private BSTnode&K& left,
// *** constructor ***
public BSTnode(K key, BSTnode&K& left, BSTnode&K& right) {
this.key =
this.left =
this.right =
// *** methods ***
// accessors (access to fields)
public K getKey() { }
public BSTnode&K& getLeft() { }
public BSTnode&K& getRight() { }
// mutators (change fields)
public void setKey(K newK) { key = newK; }
public void setLeft(BSTnode&K& newL) { left = newL; }
public void setRight(BSTnode&K& newR) { right = newR; }
public class BST&K extends Comparable&K&& {
// *** fields ***
private BSTnode&K& // ptr to the root of the BST
// *** constructor ***
public BST() { root = }
// *** methods ***
public void insert(K key) throws DuplicateException { ... }
// add key to this BST; error if it is already there
public void delete(K key) { ... }
// remove the node containing key from this BST
// otherwise, do nothing
public boolean lookup(K key) { ... }
// if key is in this BST, otherwise, return false
public void print(PrintStream p) { ... }
// print the values in this BST in sorted order (to p)
The type parameter K is the type of the key.
Because most of the BST operations require comparing
key values, we declare that K extends Comparable&K&, meaning that type K must implement
int compareTo(K other)
To implement a BST that stores some data with each key, we would use the
following class definitions (changes are in red):
class BSTnode&K, V& {
// *** fields ***
private BSTnode&K, V& left,
// *** constructor ***
public BSTnode(K key, V value,
BSTnode&K, V& left, BSTnode&K, V& right) {
this.key =
this.value =
this.left =
this.right =
// *** methods ***
public V getValue() { }
public void setValue(V newV) { value = newV; }
public class BST&K extends Comparable&K&, V& {
// *** fields ***
private BSTnode&K, V& // ptr to the root of the BST
// *** constructor ***
public BST() { root = }
// *** methods ***
public void insert(K key, V value) throws DuplicateException {...}
// add key and associated value to this BST;
// error if key is already there
public void delete(K key) {...}
// remove the node containing key from this BST
// otherwise, do nothing
public V lookup(K key) {...}
// if key is in this BST, return its associated value; otherwise, return null
public void print(PrintStream p) {...}
// print the values in this BST in sorted order (to p)
From now on, we will assume that BSTs only store key values, not
associated data.
We will also assume that null is not a valid key value (i.e., if someone
tries to insert or lookup a null value, that should cause an exception).
In general, to determine whether a given value is in the BST,
we will start at the root of the tree and determine whether
the value we are looking for:
is in the root
might be in the root's left subtree
might be in the root's right subtree
There are actually two base cases:
T return false.
The value return true.
If neither base case holds, a recursive lookup is done on the appropriate
Since all values less than the root's value are in the left subtree and
all values greater than the root's value are in the right subtree, there
is no point in looking in both subtrees:
if the value we're looking for is less than the value in the root, it
can only be in the left subtree (and if it is greater than the value
in the root, it can only be in the right subtree).
The code for the lookup method uses an auxiliary, recursive method with
the same name (i.e., the lookup method is overloaded):
public boolean lookup(K key) {
return lookup(root, key);
private boolean lookup(BSTnode&K& n, K key) {
if (n == null) {
if (n.getKey().equals(key)) {
if (pareTo(n.getKey()) < 0) {
this node' look in right subtree
return lookup(n.getRight(), key);
Let's illustrate what happens using the following BST:
and searching for 12:
What if we search for 15:
How much time does it take to search for a value in a BST?
Note that lookup always follows a path from the root down towards a leaf.
In the worst case, it goes all the way to a leaf.
Therefore, the worst-case time is proportional to the length of the longest
path from the root to a leaf (the height of the tree).
In general, we'd like to know how much time is required for lookup as a
function of the number of values stored in the tree.
In other words, what is the relationship between the number of nodes in a
BST and the height of the tree?
This depends on the "shape" of the tree.
In the worst case, all nodes have just one child, and the tree is essentially
a linked list.
For example:
This tree has 5 nodes and also has height = 5.
Searching for values in the range 16-19 and 21-29 will require
following the path from the root down to the leaf (the node containing the
value 20), i.e., will require time proportional to the number of nodes
in the tree.
In the best case, all nodes have 2 children and all leaves are at the
same depth, for example:
This tree has 7 nodes and height = 3.
In general, a tree like this (a full tree) will have height
approximately log2(N), where N is the number of nodes in the tree.
The value log2(N) is (roughly) the number of times you can divide
N by two before you get to zero.
For example:
// divide by 2 once
// divide by 2 a second time
// divide by 2 a third time, the result is zero so quit
So log2(7) is approximately equal to 3.
The reason we use log2. (rather than say log3) is
because every non-leaf node in a full BST has two children.
The number of nodes in each of the root's subtrees is (approximately) 1/2 of
the nodes in the whole tree, so the length of a path from the root to a leaf
will be the same as the number of times we can divide N (the total number
of nodes) by 2.
However, when we use big-O notation, we just say that the height of a full
tree with N nodes is O(log N) -- we drop the "2" subscript, because
log2(N) is proportional to logk(N) for any constant k,
i.e., for any constants B and k and any value N:
logB(N) = logk(N) / logk(B)
and with big-O notation we always ignore constant factors.
To summarize:
the worst-case time required to do a lookup in a BST is O(height of tree).
In the worst case (a "linear" tree) this is O(N), where N is the
number of nodes in the tree.
In the best case (a "full" tree) this is O(log N).
The insert method
Where should a new item go in a BST?
The answer is easy: it needs to go where you would have found it using lookup!
If you don't put it there then you won't find it later.
The code for insert is given below.
Note that:
We assume that duplicates are not allowed (an attempt to insert a
duplicate value causes an exception).
The public insert method uses an auxiliary recursive &helper& method to do the actual insertion.
The node containing the new value is always inserted as a leaf
in the BST.
The public insert method returns void, but the helper method
returns a BSTnode.
It does this to handle the case when the
node passed to it is null.
In general, the helper method is passed
a pointer to a possibly empty tree.
Its responsibility is to add the
indicated key to that tree and return a pointer to the root of the
modified tree.
If the original tree is empty, the result is a one-node tree.
Otherwise,
the result is a pointer to the same node that was passed as an
public void insert(K key) throws DuplicateException {
root = insert(root, key);
private BSTnode&K& insert(BSTnode&K& n, K key) throws DuplicateException {
if (n == null) {
return new BSTnode&K&(key, null, null);
if (n.getKey().equals(key)) {
throw new DuplicateException();
if (pareTo(n.getKey()) < 0) {
// add key to the left subtree
n.setLeft( insert(n.getLeft(), key) );
// add key to the right subtree
n.setRight( insert(n.getRight(), key) );
Here are pictures illustrating what happens when we insert the value 15
into the example tree used above.
It is easy to see that the complexity for insert is the same as for lookup:
in the worst case, a path is followed all the way to a leaf.
As mentioned above, the order in which values are inserted determines
what BST is built (inserting the same values in different orders can
result in different final BSTs).
Draw the BST that results from inserting the values 1 to 7 in each of the
following orders (reading from left to right):
5 3 7 6 2 1 4
1 2 3 4 5 6 7
4 3 5 2 6 1 7
As you would expect, deleting an item involves a search to locate the node
that contains the value to be deleted.
Here is an outline of the code for the delete method.
public void delete(K key) {
root = delete(root, key);
private BSTnode&K& delete(BSTnode&K& n, K key) {
if (n == null) {
if (key.equals(n.getKey())) {
// n is the node to be removed
// code must be added here
else if (pareTo(n.getKey()) < 0) {
n.setLeft( delete(n.getLeft(), key) );
n.setRight( delete(n.getRight(), key) );
There are several things to note about this code:
As for the lookup and insert methods, the BST delete method uses
an auxiliary, overloaded delete method to do the actual work.
If k is not in the tree, then eventually the auxiliary method will
be called with n == null.
That is not the tree is simply unchanged in
that case.
The auxiliary delete method returns a value (a pointer to the
updated tree).
The reason for this is explained below.
If the search for the node containing the value to be deleted succeeds,
there are three cases to deal with:
The node to delete is a leaf (has no children).
The node to delete has one child.
The node to delete has two children.
When the node to delete is a leaf, we want to remove it from the
BST by setting the appropriate child pointer of its parent to null (or
by setting root to null if the node to be deleted is the root and it
has no children).
Note that the call to delete was one of the following:
root = delete(root, key);
n.setLeft( delete(n.getLeft(), key) );
n.setRight( delete(n.getRight(), key) );
So in all three cases, the right thing happens if the delete method
just returns null.
Here's what happens when the node containing the value 15 is removed
from the example BST:
When the node to delete has one child, we can simply replace that node with
its child by returning a pointer to that child.
As an example, let's delete 16 from the BST just formed:
Here's the code for delete, handling the two cases we've discussed so far
(the new code is shown in red):
private BSTnode&K& delete(BSTnode&K& n, K key) {
if (n == null) {
if (key.equals(n.getKey())) {
// n is the node to be removed
if (n.getLeft() == null && n.getRight() == null) {
if (n.getLeft() == null) {
return n.getRight();
if (n.getRight() == null) {
return n.getLeft();
// if we get here, then n has 2 children
// code still needs to be added here...
else if (pareTo(n.getKey()) < 0) {
n.setLeft( delete(n.getLeft(), key) );
n.setRight( delete(n.getRight(), key) );
The hard case is when the node to delete has two children.
We'll call the node to delete n.
We can't replace node n with one of its children, because what would
we do with the other child?
Instead, we will replace the key in node n with the key value v from another node lower down in the tree,
then (recursively) delete value v.
The question is what value can we use to replace
We have to choose that value so that the tree is still a BST, i.e.,
so that all of the values in n's left subtree are less than the value
in n, and all of the values in n's right subtree are greater than
the value in n.
There are two possibilities that work:
the largest value in n's left subtree or
smallest value in n's right subtree.
We'll arbitrarily decide to use the smallest value in the right subtree.
To find that value, we just follow a path in the right subtree, always
going to the left child, since smaller values are in left subtrees.
Once the value is found, we copy it into node n, then we recursively
delete that value from n's right subtree.
Here's the final version of the delete method:
private BSTnode&K& delete(BSTnode&K& n, K key) {
if (n == null) {
if (key.equals(n.getKey())) {
// n is the node to be removed
if (n.getLeft() == null && n.getRight() == null) {
if (n.getLeft() == null) {
return n.getRight();
if (n.getRight() == null) {
return n.getLeft();
// if we get here, then n has 2 children
K smallVal = smallest(n.getRight());
n.setKey(smallVal);
n.setRight( delete(n.getRight(), smallVal) );
else if (pareTo(n.getKey()) < 0) {
n.setLeft( delete(n.getLeft(), key) );
n.setRight( delete(n.getRight(), key) );
Below is a slightly different example BST;
let's see what happens when we delete 13 from that tree.
Write the auxiliary method smallest used by the delete method
given above.
The header for smallest is:
private K smallest(BSTnode&K& n)
// precondition: n is not null
// postcondition: return the smallest value in the subtree rooted at n
What is the complexity of the BST delete method?
If the node to be deleted has zero or one child, then the delete method will
"follow a path" from the root to that node.
So the worst-case time is proportional to the height of the tree (just
like for lookup and insert).
If the node to be deleted has two children, the following steps are
performed:
Find the node to be deleted (follow the path from the root to that
Find the smallest value v in the right subtree (continue down the path toward a leaf).
Recursively delete value v (follow the same path followed in step 2).
So in the worst case, a path from the root to a leaf is followed twice.
Since we don't care about constant factors, the time is still proportional
to the height of the tree.
The Java standard library has built into it an industrial-strength version
of binary search trees, so if you are programming in Java and need this
functionality, you would be better off using the library version rather than
writing your own.
The class that most closely matches the outline above,
in which the nodes contain only keys and no other data, is called
Class TreeSet is an implementation of the
interface.
(There is another implementation, called
, that we will study later in this course.)
Here's an example of how you might use a Set to implement a simple
spell-checker.
Set&String& dictionary = new TreeSet&String&();
Set&String& misspelled = new TreeSet&String&();
// Create a set of "good" words.
while (...) {
String goodWord = ...;
dictionary.add(goodWord);
// Look up various other words
while (...) {
String word = ...;
if (! dictionary.contains(word)) {
misspelled.add(word);
// Print a list
if (misspelled.size() == 0) {
System.out.println("No misspelled words!");
System.out.println("Misspelled words are:");
for (String word : misspelled) {
System.out.println("
" + word);
This example used a set of String.
You could also have a
set of Integer, a set of Float, or a set of any other type
of object, so long as the type implements Comparable.
public class Employee implements Comparable&Employee& {
private int employeeN
private String firstN
private String lastN
public int compareTo(Employee that) {
return this.employeeNumber - that.employeeN
// ... various other methods
public class HumanResources {
private Set&Employee&
public void hire(Employee recruit) {
staff.add(recruit);
// ... etc.
If you want to associate data with each key, use interface
and the corresponding class
A Map&K,V& associates a
value of type V with each key of type K.
For example, if you want to quickly look up an Employee given
his employee number, you should use a Map rather than a Set
to keep track of employees.
// the following data member and methods are inside a class definition
private Map&Integer, Employee& staff = new TreeMap&Integer, Employee&();
public Employee getEmployee(int number) {
return staff.get(number);
public void addEmployee(int number, Employee emp) {
staff.put(number, emp);
As another example, here is a complete program that counts the number
of occurrences of each word in a document.
import java.util.*;
import java.io.*;
public class CountWords {
public static void main(String[] args) throws Exception {
if (args.length != 1) {
System.err.println("usage: java CountWords file_name");
Map&String, Integer& wordCount = new TreeMap&String, Integer&();
Scanner in = new Scanner(new File(args[0]));
in.useDelimiter("\\W+");
while (in.hasNext()) {
String word = in.next();
Integer count = wordCount.get(word);
if (count == null) {
wordCount.put(word, 1);
wordCount.put(word, count + 1);
for (String word : wordCount.keySet()) {
System.out.println(word + " " + count.get(word));
} // CountWords
(The statement in.useDelimiter("\\W"); tells the Scanner
that words are delimited by non-word characters.
Without it,
the program would look for &words& separated by spaces,
considering &details& and &details.)& to be
(different) words.
See the documentation for
for more details.)
The value type V can be any class or interface.
The key type
K can be any class or interface that implements Comparable,
for example,
class MyKey implements Comparable&MyKey& {
public int compareTo(MyKey other) {
// return a value & 0 if this key is less than other,
// == 0 if this key is equal to other, and
// & 0 if this key is greater than other, and
The method put(key, value) returns the value previously
associated with key if any or null if key is
a new key.
The method get(key) returns the value associated with
key or null if there is no such value.
Both keys and
values can be null.
If your program stores null values
in the map, you should use
to check whether a particular key is present.
Map has many other useful methods.
Of particular note are
The keySet() method returns a Set
containing all the keys currently in the map.
The CountWords
example uses it to list the words in the document.
A binary search tree can be used to store any objects that implement
the Comparable interface (i.e., that define the compareTo method).
A BST can also be used to store Comparable objects plus some associated data.
The advantage of using a binary search tree (instead of, say, a linked list)
is that, if the tree is reasonably balanced (shaped more like a "full" tree
than like a "linear" tree), the insert, lookup, and delete operations
can all be implemented to run in O(log N) time, where N is the number of
stored items.
For a linked list, although insert can be implemented to run in O(1) time,
lookup and delete take O(N) time in the worst case.
Logarithmic time is generally much faster than linear time.
For example, for N = 1,000,000: log2 N = 20.
Of course, it is important to remember that for a "linear" tree
(one in which every node has one child), the worst-case times for insert,
lookup, and delete will be O(N).

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